If anyone can help me with getting the 10th skin to work and the textures to show up, that would be greatly appreciated.
"Custom" Fizzler Model Issues
MetallicHero wrote:
Does the model need to know where to find the textures, or is it just the textures find the model?
The model definitely needs to find its textures, but that should be no problem if you set their path into the .QC file correctly, and then placed the textures inside that path ofc.
Hope someone can help me out.
Try the attached file instead.
Thank you for the fixed file, but I'm having compile issues. Crowbar says there's 1 leak found in the QC. I'm comparing the modified to the original QC, but I haven't found any differences (besides the changed names.)
// Created by Crowbar 0.24.0.0
Compiling...
qdir: "c:\users\daniel\desktop\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\"
g_path: "fizzler_dynamic_hlmv.qc"
Building binary model files...
Working on "fizzler_dynamic_hlmv.qc"
ERROR: c:\users\daniel\desktop\fizzler_dynamic_hlmv.qc(7): - could not load file 'fizzler_dynamic2_reference.smd'
ERROR: Aborted Processing on 'for_model_viewer\fizzler_dynamic2.mdl'
WARNING: Leaking 1 elements
CDynamicFunction: Loading library 'Kernel32.dll' (76420000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 771E2540
CDynamicFunction: Closing library 'Kernel32.dll' (76420000)
...Compiling finished. Check above for any errors.

Anyways, I've done a test and it works as it should.
Check out the attached files:
fizzler_dynamic_model.7zYou should only need to add now the lacking 7 .VTF files to the folder /materials/models/phoenix/fizzler and you're done.
First off, I want to go ahead and thank josepezdj for helping me get this far. The model is working but I'm now having issues with the textures. They're stored in /materials/models/phoenix/fizzler/ like you said, but they're still not showing up. I'm looking on the VDC to see if there's anything in the VMT that I'm missing.
VertexLitGeneric
{
$basetexture "materials/models/phoenix/fizzler/fizzler_skin002"
$selfillum 1
$bumpmap "models\props\metal_box_normal"
$phong 1
$model 1
$phongboost 4
$phongfresnelranges "[1 1.5 2]"
}
MetallicHero wrote:
First off, I want to go ahead and thank josepezdj for helping me get this far. The model is working but I'm now having issues with the textures. They're stored in /materials/models/phoenix/fizzler/ like you said, but they're still not showing up. I'm looking on the VDC to see if there's anything in the VMT that I'm missing.
```
VertexLitGeneric
{
$basetexture "materials/models/phoenix/fizzler/fizzler_skin002"
$selfillum 1
$bumpmap "models\props\metal_box_normal"
$phong 1
$model 1$phongboost 4
$phongfresnelranges "[1 1.5 2]"
}```
I think you need to change "materials/models/Phoenix..."
To this:
"Models/Phoenix..."
I'm pretty sure the materials folder can be omitted, cause the engine already knows that those are materials.
CamBen wrote:
I think you need to change "materials/models/Phoenix..."
To this:
"Models/Phoenix..."
This.
Why did you change the materials? I rechecked mine and they're all ok... without the 'materials' word in.
Quote:
I think you need to change "materials/models/Phoenix..."
To this:
"Models/Phoenix..."I'm pretty sure the materials folder can be omitted, cause the engine already knows that those are materials.
Thank you! I'm not entirely sure why I added "materials" but everything looks to be working now! Thank you guys for helping me out!
Skotty wrote:
The decompiler may break the physbox partially. You could upload the .smd file and I can take a look on it.
I'm so sorry, I have no idea what I'm doing. I would assume you wanted a file from after the model was compiled, but I can't find and .smd, though I do have one from before it was compiled.
I tried to figure out a way to quote josepezdj's download link, but I can't seem to get that to work. I'll just reattach it. Sorry for all this trouble.
Often it is just the rotation of the mesh which isn't correct. And this was the problem here, too.
I fixed that in the physics.smd for you. See attachment.
Well, you need to use the file that Skotty posted to replace the file with the same name that you should have where you have the rest of files after you decompiled the model, then recompile the model again. This way you'll see how now the model has the right collision model.
I'm attaching again the model, source files and materials but this time using Skotty's physics file:
fizzler_dynamic_model.7z
