Portal: Outside Influence
A new portal mod has popped onto Steam Greenlight this week: "Portal: Outside Influence".
Quote:
Outside Influence is a mod for the original Portal; a new story set within the shared Half-Life/Portal universe, with new testing elements, environments and music. Contains additional features, such as fully voiced audio logs that tell the stories of those who worked at Aperture Science in its last days, a togglable hint system and a zoom scope a la Portal 2.
Check out the trailer:
https://www.youtube.com/watch?v=5LaEwV2_6yQ
and head over to the greenlight page to vote!
On the /r/portal thread, the developer said it's been worked on for over 5 years! Hope it pays off for them.
Edit: Actually never mind. I'll let it be a surprise.
)
Oh, and if you're wondering why there's such a large cast, the game features audio-logs. Yes, I played System Shock in the past year, can you tell?
I plan on sticking up an announcement about the voice cast later this week, however.

https://www.youtube.com/watch?v=XbzGLdiICk4
Thanks so much to everyone who voted and shared it around! 

congratulations! If you ever need help with the steam things, feel free to hit me up!
Great to see that the original Portal is still getting some love
The only downside are a few Portal 1 testing elements which are partially missing. But I more or less converted them all into Portal 2:
Energy Balls http://erikszeug.de/?p=downloads&download=10
Light Beam Platforms http://erikszeug.de/?p=downloads&download=15
Rocket Sentry turrets http://erikszeug.de/?p=downloads&download=13
SpAM_CAN wrote:
Yes! We've got a pretty big voice cast - Jim Sterling, Conrad Zimmerman (who is also acting as script editor), Jonathan Holmes, Cody Powell, Clint of LazyGameReviews, and a bunch more folks who I've followed work of in the past. I've got a few more to ask yet, and a couple that have yet to reply (though I was perhaps a tad optimistic in asking Marc Leblanc and Warren Spector, but I thought I'd give it a go)
Oh, and if you're wondering why there's such a large cast, the game features audio-logs. Yes, I played System Shock in the past year, can you tell?
Jim Sterling WTF??? I don't know the other names, but...wow, just wow.
Skotty wrote:
I don't know whats the problem here. Just by using Portal 2 you don't have to change the whole design of your levels. You just have advantages of more people having Portal 2 than Portal 1 (I guess) and additional testing elements.
The only downside are a few Portal 1 testing elements which are partially missing. But I more or less converted them all into Portal 2:
Energy Balls http://erikszeug.de/?p=downloads&download=10
Light Beam Platforms http://erikszeug.de/?p=downloads&download=15
Rocket Sentry turrets http://erikszeug.de/?p=downloads&download=13
That's exactly the thing though - if those features are available to me, I'll end up using them, and I want to keep this as much like the original as possible. There's a whole heap of other things I dislike about Portal 2 too, from the limited air movement, to the instantaneous portal placement, to the way walking feels strangely sticky, and the loss of momentum when exiting portals at certain angles - all of these things I am unable to do anything about, and would require a fair amount of tweaking to the level design to accommodate (plus the change in momentum rules would force me to cut the part where you can drop-kick a turret through a portal, which is ludicrously satisfying
). Volume 2 is planned to make use of Portal 2, but that is likely years off.
Plus we're using a bunch of HL2 entities, and I'm not well versed enough in VScript to write alternatives.
(apologies for the late reply, been a tad busy with uni assignments for the past month)