My problem is that for some reason, no matter how long I wait after the mapspawn retracting animation is done, a loud "ker-chunk" sound happens when I enter my trigger_look box. Obviously, this is the final part of the panel's retraction animation sound, but for some reason it doesn't play unless I either noclip into the small chamber where the arms are located, or when I simply touch my trigger_look.
I've tried disabling the arms on map spawn so that the panel retracts without sound, but then the sound plays as soon as the arms become re-enabled.
Is there any way I can fix this?



The AddOutput output is really powerful, just disable the SmartEdit to know the 'internal' or real name for each property of a given entity to modify its value in mid-game 