Hi, do you guys know these rooms that apperas on behind the scenes maps (somewhat on bts underground), that there is computers, tables, meeting rooms, etc. What are the textures used for it? and is there any documentation about it? valve developer community says nothing about it
BTS workers room documentation/textures
Posted Mar 11, 2015
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Posted Mar 11, 2015
Replied
4 hours
later
Search for these keywords to get some of the textures: "factory", "bts", "office", "concrete", "observation"
For office models, see props_office/, props_bts/, props_lab/, props_factory/, etc.
Check instances/labs for some observation room instances. Underground maps use totally different textures. You probably want to decompile the sp_a2_bts1 - 6.bsp maps (GLaDOS escape), and sp_a4_finale1-3 (Wheately escape) to see what exact textures were used on ceilings, floors and walls.
For office models, see props_office/, props_bts/, props_lab/, props_factory/, etc.
Check instances/labs for some observation room instances. Underground maps use totally different textures. You probably want to decompile the sp_a2_bts1 - 6.bsp maps (GLaDOS escape), and sp_a4_finale1-3 (Wheately escape) to see what exact textures were used on ceilings, floors and walls.
Posted Mar 12, 2015
Replied
18 hours
later
thank you. By the way, I accidentaly deleted my instances folder on portal 2. Can you give me your copy? (If you think I have a pirated portal 2 copy just pm me at http://steamcommunity.com/id/RenatoBeSt/ ). Also how do I decompile maps (and thats legal?)
Posted Mar 12, 2015
Replied
1 hour
later
To decompile maps, use BSPSource. It's fine for learning purposes, just don't copy-paste stuff or republish the maps. Try vertifying your game cache, that should restore the original instances.
Posted Mar 13, 2015
Replied
23 hours
later
I already did that but it only restored the p2editor folder on instances
Posted Mar 13, 2015
Replied
5 hours
later
Verify your Portal 2 Authoring Tools cache.
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Posted Mar 14, 2015
Replied
20 hours
later
it worked thanks =D