[SP] Empire
Made for the P2LC Steam group challenge "Double Transport"
Please report any bugs encountered, thanks.
Apolgies in adcance if the music track becomes annoying or repetitive, pump down the volume
Working on a track for chamber 2.
CREDITS
Skybox: "Blood sky by ro"
MUSIC
"My Little Empire" by josepezdj
THANKS Greykarel and Requiemsoul for testing!
Apparently I'm good at finding broken grating in your maps, because I found another one. I forgot to take a screenshot of it, though. If you took your third screenshot, turned roughly 120 degrees to the left, and then looked up, it's the one right there. Putting a portal there will let you walk right through the grating. I wasn't actually able to abuse this to break the puzzle, but hey, glitch.
Overall, nice map. The visual style is a nice contrast from the standard test chamber style, and figuring out the next step in the puzzle made me feel pretty clever. If I had to make one suggestion, I'd say to flip the order of the map's two halves.
Thanks so much for playing the map, mate! And thanks for such a detailed comment!
I must say I have to disagree about the order of the 2 chambers, the first one is easier and less tricky than second one... and I'm surprised that you think the opossite way and I'm so curious to watch your solution, in the case that it could be unintended.... Keep on trying the first one, I bet you will also feel grate (
) after managing it 
It's already well noted about that grate
Really glad that you liked it overall. And aesthetically, I wanted a PTI style this time, so the usage of 128 units blocks are so intended :p
Cheers!
My computer threw up in the middle of the recording, and I also forgot the next step in the solution a couple of times, but here's a video. The second half starts at about 3:10.
Your solution for the second chamber is unintended :p Another guy also showed me on the workshop page. I will fix it later. Keep on trying.
Regarding the first one you get the cube incorrectly to the upper floor, you must think of something else to do from up there so that you manage to get both, the cube and the catapult, up there. 
Good luck, mate! And thanks so much for playing! ![]()
It's curious how everyone seemed to share Idolon's opinion about the two chambers' difficulty level. Will take it into account for future maps! Not sure about what I will do in this case since "that trick" in the 2nd chamber seems to me like going too far from the original game's mechanics, and that was the reason why I placed this chamber in second place... 1st chamber seems to me just plain logic and thinking with portals while the 2nd one has this hidden and sneaky mechanic. Maybe after all these years players have improved much their portal skills and I wasn't aware of that! :p
Thanks for taking the time to play it and commenting!
Cheers!











