I've made a custom texture with a grating. Contains alpha channel etc so you can see through it ("$translucent" 1 in the vmt file). Have also added "%noportal" 1. Trouble is, I want to be able to fire a portal through the grating like the built in gratings and this doesn't work (the brush just blocks portals).
What do I have to put into the vmt file to make it behave like the built in gratings?
