Bullet holes on glass - both sides?

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Konke
161 Posts
Posted Jun 20, 2015
Hello! I've got a turret that, when seeing the player, is trying to shoot the player through glass. Naturally, and luckily, it's bullet proof. Where to turret's shots hit the glass they leave bullet holes. The problem is that the bullet holes are only visible from the turret's side, not the player's.

Is it possible to enable some sort of function so the bullet holes will be visible on both sides?

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Skotty
671 Posts
Posted Jun 21, 2015
Replied 1 day later
If a brush is 2 units thick or less, then decals will be shown on both sides.
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Konke
161 Posts
Posted Jun 21, 2015
Replied 3 hours later

Skotty wrote:
If a brush is 2 units thick or less, then decals will be shown on both sides.

Two units THICK or LESS? I tried both 1 and 2 units; none of them worked . Could it be bound to specific textures?

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Skotty
671 Posts
Posted Jun 21, 2015
Replied 2 hours later
I don't know any way to bind this to specific textures except $nodecals 1. That disables all decals on the specific texture.
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kyleprotecX
116 Posts
Posted Jul 07, 2015
Replied 15 days later
Hmm, I also need some help with this... Anyone?
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Konke
161 Posts
Posted Jul 07, 2015
Replied 5 hours later

kyleprotecX wrote:
Hmm, I also need some help with this... Anyone?

Perhaps it's simply not possible.