
Anyways, there are four main commands, each with a value (In units) that determine where the DOF occurs. There are four main points. We will label it as so:
[PLAYER]
|
1
|
2
|
3
|
4
Between the player and point one, everything is fully blurry. Between point one and point two there is a transition from blurry to in focus. From two to three it is in focus. From three to four it transitions from in focus back to blurry. Now, I was thinking that if there was a script that could tell how far the player is from the point they are looking at on an entity/brush, I could create a function to properly adjust the values of 1, 2, 3, and 4. Being me, I have no idea ho to script past scratch (AKA lies). If someone here would want to help out with getting this to work, that would be amazing. Also, if there is a simpler way, i'd love to try it. If it's true, why aren't any maps using it? It doesn't seem to cause any lag for me, even on highest game settings.


