Is there a way to "delete" something on the game with OPTMZ?
Posted Jul 19, 2015
(OPTMZ equals optimization)
I mean like, for example
1 - 3 - 4
1 is the elevator
3 is the chamber
4 is the exit elevator
is there a way to like make 1 vanish out of the map when I get to 3? Like everything, textures, props, making it like a blank space.
Is there?
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Posted Jul 19, 2015
Replied
51 minutes
later
Read this: http://optimization.interlopers.net/
It's the best guide on how optimisation works. In your case, you'd want to have func_areaportals inside the entry door. Open the areaportal when the door opens, and Close the portal 2 seconds after the door does (so it has time to play the animation). You could also build a corner between the two locations, and use a diagonal hint brush.
It's the best guide on how optimisation works. In your case, you'd want to have func_areaportals inside the entry door. Open the areaportal when the door opens, and Close the portal 2 seconds after the door does (so it has time to play the animation). You could also build a corner between the two locations, and use a diagonal hint brush.
Posted Jul 20, 2015
Replied
4 hours
later
Woah thanks, I was looking for something like this 
(rather than watching tophattwaffle guide, because I can't focus while watching tutorials)

(rather than watching tophattwaffle guide, because I can't focus while watching tutorials)