Any suggestions to go around this?
Note: Tried putting the water in closed space and move it to the actual spot via moveable doors, didn't work.
Ps: changed the topic, as instances has nothing to do with this.
Any suggestions to go around this?
Note: Tried putting the water in closed space and move it to the actual spot via moveable doors, didn't work.
Ps: changed the topic, as instances has nothing to do with this.
Check out and make sure that those surrounding brushes are world brushes and not brush entities.
It could also be a problem with visleaves. Use the "load portal file" feature in Hammer (in the MAP menu) and check out that there aren't weird lines (diagonal ones for example).
Are you using a custom water or a stock one?
It seems func_water_analog doesn't fully work in portal 2 (as I saw older threads). Is there a different alternative to make world water into a brush so it can be moved or I am out of luck?
I posted some working textures time ago. I'm finding impossible to link you to them though from my mobile phone
(I'm on holiday), but please search yourself in my posts by entering these key words "factory defaults". There should appear a thread with those words in the subject, and a post of mine with the textures attached.
I found your water texture and looked it up, changed few things a bit to make it to my liking, but I can't get the underwater fog to work. Any suggestions, because just $fogenable doesn't cut it, though it works if I turn it into a world brush.
Thanks for the help josepezdj.