Here is what the "run map" console thing says:
Entity func_brush <-28.00 106.00 -152.00>
ForceGamer wrote:
I did not find what entity it was but i managed to figure out i can just make a giant cube around the whole map and then make it hollow, do that if you have any leaks! Works perfectly!
Uh no, # NEVER. do that. That may fix the leaks but it can cause huge performance problems like lag.
Instead, go to Map > Load Pointfile and a red line will point where your leak is.
To me, it looks like one of your walls is a func_brush. Brush entities don't seal the map.
Try using "Go To..." to go to the coordinates (-28.00, 106.00, -152.00) as reported in the console, and see what you find.
Hope this help you
Chyllinalex wrote:
I also often get this bug. It's really annoying to notice that's there's apparently a leak in the map but the pointfile does not show where it is. Sometimes it does show a red line but it points from nothing to nothing. Yes, a red line floating in the middle of nowhere. I tried to fix this error by checking the brush work, the entities' origins... in vain.
However, fixing errors such as : entity has unused keyvalue "angles" or "maxdxlevel" in the Check for Problems window (Alt + P) fixed the problem.
I know that fixing errors listed in that window is something we should always do from the first place, but I don't see how unused keyvalues can cause leaks in a map lol. Weird...
The question's already been answered a while ago... ;-;
splatt wrote:
Chyllinalex wrote:I also often get this bug. It's really annoying to notice that's there's apparently a leak in the map but the pointfile does not show where it is. Sometimes it does show a red line but it points from nothing to nothing. Yes, a red line floating in the middle of nowhere. I tried to fix this error by checking the brush work, the entities' origins... in vain.
However, fixing errors such as : entity has unused keyvalue "angles" or "maxdxlevel" in the Check for Problems window (Alt + P) fixed the problem.
I know that fixing errors listed in that window is something we should always do from the first place, but I don't see how unused keyvalues can cause leaks in a map lol. Weird...The question's already been answered a while ago... ;-;
I was just trying to help... Sorry if my post feels inappropriate :S