I need to make a model (fan) that is parented to a func_rotating rotate on a wall on a 45 degree angle. I've tried every single axis combination, every func_rotating and model PYR combination, and all of it just results in the fan rotating really strangely and wrongly. I've also tried these in a func_instance, but it made no difference. I will love anyone that can actually help me with this. Thanks!
Slanted/angled func_rotating
I need to make a model (fan) that is parented to a func_rotating rotate on a wall on a 45 degree angle. I've tried every single axis combination, every func_rotating and model PYR combination, and all of it just results in the fan rotating really strangely and wrongly. I've also tried these in a func_instance, but it made no difference. I will love anyone that can actually help me with this. Thanks!
FelixGriffin wrote:
Try parenting your func_rotating to a func_door_rotating that will open to the desired angle, then make the door open very quickly when the map loads.
Tried that already, still makes the func_rotating rotate very strangely in undesired ways.
TreasureGhost wrote:
Can you send a video or something?
Just imagine the fan model rotating in every direction except the 45 degree angle.
Pretty much rotating brushes are able to rotate along the X Y and Z axis. However, if you want something to rotate with its axis 10 degrees offset from one of the previously mentioned, well, you can't. If you parent it to a func_door _rotating which opens, immediately, the brush itself may rotate, but the axis will not. Its been a while since I've looked at hammer, but I'm curious if there's some sort of rotating point entity instead of a brush entity where you can set an axis.
EDIT: This may be your answer
You could try a different entity; I've searched around and some ppl seem to have sorted this issue out by using a phys_motor. Haven't tried myself yet though.
Arachnaphob wrote:
Would it be plausible to make a prop_physics, mar it invisible and have no colision, attach to motor, and then parent something to that?
I dunno. Maybe, but that's kinda getting a little too hacky and messy for it to be worth it.