I want the map to display onscreen text when you __spawn __in (like the chapter texts in portal 2's campaign). I tried using game_text activated by a trigger_once (OnStartTouch > Display) but it didn't work. I double checked all the outputs and inputs. Is there something i'm doing wrong? Please reply if you want pictures.
How to make map display onscreen text when spawned?
Posted Apr 02, 2018
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Posted Apr 03, 2018
Replied
1 day
later
SOLUTION: Had the map have a fade in so I couldn't see the text lol. Always double check the times and position on game_text. P:
Posted Apr 19, 2018
Replied
15 days
later
Nice, glad you posted your solution.
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Posted Apr 19, 2018
Replied
16 hours
later
Why don't you simply use a logic_auto ? This entity is made for this