How to make map display onscreen text when spawned?

Posted Apr 02, 2018
I want the map to display onscreen text when you __spawn __in (like the chapter texts in portal 2's campaign). I tried using game_text activated by a trigger_once (OnStartTouch > Display) but it didn't work. I double checked all the outputs and inputs. Is there something i'm doing wrong? Please reply if you want pictures.
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Posted Apr 03, 2018
Replied 1 day later
SOLUTION: Had the map have a fade in so I couldn't see the text lol. Always double check the times and position on game_text. P:
Posted Apr 19, 2018
Replied 15 days later
Nice, glad you posted your solution.
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Posted Apr 19, 2018
Replied 16 hours later
Why don't you simply use a logic_auto ? This entity is made for this