[SP] Industrial Lubricant
Posted Mar 06, 2018
"One of my more loyal lab boys has just informed me that someone's been sneaking down to the anti-mass spectrometer at night to conduct some anomalous materials research behind my back! Listen, if you hurt yourself causing a resonance cascade, that's entirely on you... and you're fired!"
Industrial Lubricant spans two interconnected rooms involving Speed Gel, Lasers, and Turrets, with somewhat tricky solutions. The map also features a new aesthetic made entirely in Hammer. All custom assets not made by myself are credited to Valve.
Huge thanks to HugoBDesigner, Cartman1337, and ncrecc for beta testing, without whom this map would not nearly be as good or polished.
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Posted May 09, 2018
Replied
2 months
later
Passed! It's OK map but stacking those boxes in the end doesn't feel right. I just dropped one on the ledge to shoot vertically and kept the second one in my hands to burn those turrets.
Posted May 09, 2018
Replied
1 hour
later
I don't know what you did, but I guess I've got some patching to do 'cause that wasn't intended.
Posted May 09, 2018
Replied
5 hours
later
Posted May 11, 2018
Replied
1 day
later
Yeah, I'll add it to the list. Also looks like I didn't do cubemaps right or something.
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Posted May 27, 2018
Replied
16 days
later
Cubemaps were my fault, sorry. Figures if you run .bsp downloaded directly from steam's CDN, cubemaps just disappear because the .bsp file is named differently. You have to remove the "mymaps_" prefix in order for cubemaps to work.