[SP] The Shard
Requirements:
Set Shader Detail > High or Very High.
Do not Noclip, this will break the map.
Make sure to interact with things, who knows what you might find.
Special thanks to:
Sathor for some awesome models.
[STUHL] for some more awesome models.
Nat for testing.
josepezdj wrote:
Hmmmm.... Did you forget to make the item public on your WS?
I am so sorry, trying to fix a problem i'm getting.
Problem with my reflections, most of the models got this white reflection.
Couldn't get HDR 'maps\the_shard_v1/c256_2416_-512.hdr' -- Trying non HDR 'maps\the_shard_v1/c256_2416_-512'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps\the_shard_v1/c1952_320_-448.hdr' -- Trying non HDR 'maps\the_shard_v1/c1952_320_-448'
Failed, using default cubemap 'engine/defaultcubemap'
etcetc
Trying to fix this.
Hope you like it
5/5
TheTobbell wrote:
Very nice visuals, was fun to play!5/5
Glad you liked it!
The music is very nice as well, and I think it fits absolutely perfect in the map! The mood you got overall is very good, calm and clean.
And maybe my favourite part is the outside skybox with all those high buildinga, like in Mirror's Edge. It's great!
I also liked much all the tiny details like the sprites, the dustmotes all over or the lighting sources. SO nice!
The mini game is a very nice addition and I had a lot of fun finding all the keys and figuring out how the secret doors worked! Thanks for that!
because I thought the map was WAY to short for the good sensation I was having! 
All in all, very good experience! Can't wait for more of this!
because I dream to reach that cabin sorrounded by water I've seen in the TWP showcasing thread! :p
Thanks for creating!
Playthrough:
Cheers!
But i think there is this bug going on with the workshop, every time someone rate my map i always get negative ratings.
Totan Unique subs: 69
current favs: 117
Negative ratings: 134
Positive ratings: 14
just makes no sense whatsoever, or people really love and hate my map.
I might just go with green light, i cannot put everything in .bsp , and 100mb limit is very limited.
GHoST61 wrote:
But i think there is this bug going on with the workshop, every time someone rate my map i always get negative ratings.
I think your negative ratings reflect the fact that the puzzle is sometimes difficult to execute. Jumping off a cube at the same time as grabbing it to get in the funnel is not only unintuitive, but also difficult for some people to execute. Also, grabbing the cube in mid-air is difficult and can lead to death, which turns everyone off. Jose made it look easy, but it took me a dozen tries. Lastly, hiding the laser emitter in the dark recesses of a black-walled room just seemed silly. The map was beautiful to look at, but I felt the puzzle was weak.
RogerL wrote:
GHoST61 wrote:But i think there is this bug going on with the workshop, every time someone rate my map i always get negative ratings.
I think your negative ratings reflect the fact that the puzzle is sometimes difficult to execute. Jumping off a cube at the same time as grabbing it to get in the funnel is not only unintuitive, but also difficult for some people to execute. Also, grabbing the cube in mid-air is difficult and can lead to death, which turns everyone off. Jose made it look easy, but it took me a dozen tries. Lastly, hiding the laser emitter in the dark recesses of a black-walled room just seemed silly. The map was beautiful to look at, but I felt the puzzle was weak.
It was really easy for me and i didn't think about others, you are right. //lesson learned
But would you dislike it without even playing it ?
93 subs , 135 negatives and 21 likes.
Clearly chose the wrong game to make maps for.
In my opinion you shouldn't be bothered about that at all. The ones who like your map will really love it, who cares about the rest?
So cheer up!
GHoST61 wrote:
But would you dislike it without even playing it ?
93 subs , 135 negatives and 21 likes.
I think the 93 subs indicate current subscribers. Some people will play your map, rate it, then unsubscribe, and they would no longer be included in the 93 subs. That is a lot of dislikes for the number of likes, but I agree with Xtreger, you can't let that get you down. Look at the bright side: you've got more total likes than I ever did with my map.
At the same time, since I was one of the first players I subscribed and played, I remember visiting your workshop and noticing what you say, lol, I even thought you were some kind of hacker or cheater capable to manipulate the ratings! >.< It was totally unusual and I agree with you, to me that was too quick and too weird: in 5 minutes there were like 120-130 subscribers, about 110 or so favourited the map, but only too few positive ratings...
You shouldn't give much importance to what ppl rate on the workshop though, I'm tired of the downvotes just because they cannot solve the puzzles, and that is VERY common, so just take the favourite votes as your guide to be satisfied with your work, and dismiss the final total rate your map gets 
GHoST61 wrote:
... glad that someone likes it.
Cheer up! the map is totally impressive!
MANY players liked it!
The Shard texture pack download
https://dl.dropboxusercontent.com/u/214167017/ml2.rar
@josepezdj
Thank you for saying this but the puzzle is no good, i was more focused on the visuals so i forgot about the puzzle.
I will try to make something more traditional next time.
Upd: yeah, it was cubemaps, fixable with "buildcubemaps" in console.