First time poster here. I hope I've structured this post so that it's easy to understand.
To test out the process of creating textures for Portal 2, I decided to create custom dev textures using dev_measuregeneric01 and dev_measurewall01. I recolored them, exported the textures from photoshop as tga's, and converted them into vtf's using VTFEdit 1.3.3.
The textures show up in the texture browser within hammer, but once I apply any of them to a brush, I see the infamous purple and black texture.
I've put some screenshots here to hopefully illustrate what I'm experiencing: https://imgur.com/a/kFCb61k
My vmt's look like this:
||dev_measuregeneric01_noportal.vmt
||```
LightmappedGeneric
{
$basetexture "tarenos\dev\dev_measuregeneric01_darkgray"
"%noportal" 1
$surfaceprop metal
}
```||
dev_measuregeneric01_white_a.vmt
||```
LightmappedGeneric
{
$basetexture "tarenos\dev\dev_measuregeneric01_white_a"
$surfaceprop concrete
}
```||
dev_measuregeneric01_white_b.vmt
||```
LightmappedGeneric
{
$basetexture "tarenos\dev\dev_measuregeneric01_white_b"
$surfaceprop concrete
}
```||
dev_measurewall01_noportal.vmt
||```
LightmappedGeneric
{
$basetexture "tarenos\dev\dev_measurewall01_darkgray"
"%noportal" 1
$surfaceprop metal
}
```||
dev_measurewall01_white_a.vmt
||```
LightmappedGeneric
{
$basetexture "tarenos\dev\dev_measurewall01_white_a"
$surfaceprop concrete
}
```||
dev_measurewall01_white_b.vmt
||```
LightmappedGeneric
{
$basetexture "tarenos\dev\dev_measurewall01_white_b"
$surfaceprop concrete
}
```||||
If anyone knows of something I could do to fix this, I'd be very grateful. Thanks for taking the time to read this.
