Artesia wrote:
what sort of things should I make func_illusionary?
my glass is func_brush, is that what it should be?
If I add water, do I have to do a full compile? (vis and rad) or can I turn them off, or just do fast... because it seems to be freezing on the 10 of portalflow
im trying the glview thing now
func_illusionary has become obsolete, use func_brush in place of it.
Do you want your glass to be breakable? If so, use a func_breakable (or a func_breakable_surf, depending on what you want). If not, a func_detail would work fine.
No you do not need to do a full compile if you add in water. Doing a full compile is not necessary at all unless you are doing the final build, or want to test what the lighting or something else looks like.
Grudge is right, as long as VVIS is taking less than a minute (and even then, 1 minute is a very long time), you should be fine. VRAD normally does take a very long time to run when you have a large, complex map.
I would suggest using a batch compiler such as Nemesis: http://nemesis.thewavelength.net/index.php?c=32
Compiling your maps with Hammer open is a bad, bad idea since it gobbles up resources the compiling tools need.