Another Noob Question V.v
-sssummer
EDIT: Another question.. I've viewed the tutorial on portal doors from http://www.halfwit-2.com to make them open and close based on a button but I cant seem to get it to work, can someone please explain it to me? Thanks in advance. 
-sssummer
For an example of portal doors, look at the sample map that came with the SDK. If this does not help, can you be more specific about which part you are having trouble with.
EDIT: There were sample maps that came with SDK? I was not aware of this, where would I find them?
EDIT2: Is it the testchmb_a_05 map? I'll take a look at it.
The doors are essentially comprised of three parts - the prop_static door frame, two prop_dynamics with the door model (left and right), and two func_doors which do the actual 'moving'
The first thing to understand is that what you see as the 'doors' don't actualy move on their own, they are parented (when x moves y moves with it) to two func_doors which are standard brushes with a nodraw texture. These 'doors' don't have to be circular; make them square. An output from a button or trigger is sent to these 'doors' which then open, and the door models move with them. For a real tutorial have a look at
Sorry for the late response, I haven't had access to the computer for a while. Thanks a million for all the help, I've connected the door to open on a button ect. successfully.
Lol, last question though.. How do I make poison floor water that kills?
Thanks in advance
-sssummer
sssummer wrote:
bump.. please answer?
i don't know off hand but basically you make a trigger_hurt and put it just under the water level top, there are tutorials in the wiki or at the developer site for hammer... you really should get used to looking for tutorials. cuz most of the "basic" elements are covered in them.