Overlays and entities
Posted Feb 29, 2008
I have a brush with a portal-able surface. It has an a sign overlay on it. I want to tie the brush to a func_brush or a func_door entity. But when I tie the brush to an entity, the overlay disappears. It doesn't show when I run my map.
Ideas?
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Posted Feb 29, 2008
Replied
13 minutes
later
Have you tried applying the overlay after tying the brush to an enitity?
Posted Mar 01, 2008
Replied
1 hour
later
Megadude wrote:
Have you tried applying the overlay after tying the brush to an enitity?
Yeah, I did. It didn't appear to have any affect.
Posted Mar 01, 2008
Replied
4 hours
later
I don't think it's possible to place an overlay on some of the "dynamic" brush entities, like func_door.
Posted Mar 01, 2008
Replied
12 hours
later
Ald?z wrote:
I don't think it's possible to place an overlay on some of the "dynamic" brush entities, like func_door.
Rats. Thanks for the info. I'm going to have to rethink some elements in my map.
Posted Mar 03, 2008
Replied
1 day
later
Try using a decal instead of an overlay.
Posted Mar 03, 2008
Replied
1 hour
later
or maybe make the brush you want to apply it to the info_overlay's parent? it IS an entity, so you can set its parent. Dunno if it works, but I think it's wort trying.
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Posted Mar 03, 2008
Replied
1 hour
later
As far as I know, there is no solution.
But if there's one, I'd like to hear about it since I'm using hacks for 3 years now.
But if there's one, I'd like to hear about it since I'm using hacks for 3 years now.