Tutorial on how to do the light coming through the squares
Posted Mar 07, 2008
I honestly dont know how to do the lights coming out of the open squares in the walls. I know that there is an entity for it, but i dont know how to position it so it looks like it does in the game. whenever i try to do it dark spots appear around the light.
are there any tutorials on ding this?
Registered users don’t see ads!
Register now!
Posted Mar 07, 2008
Replied
20 minutes
later
The lights coming out of the walls should mainly be a texture light, such as white001, then if you want, you can add a spotlight inside the hole. You could also add a regular light, set to very low brightness 10-20, and put it just outside the hole. Might take a bit of experimentation the first time, but once you know how to do it, its real quick to setup.
Posted Mar 07, 2008
Replied
13 minutes
later
wow didnt know it was so simple, i thought it was the entity in effects that looks like a bright light
Posted Mar 08, 2008
Replied
9 hours
later
Most things in Hammer can be done in 2 ways: either very simple, or very complex. Valve always chooses the complex way. I always choose the simple way.
Posted Mar 08, 2008
Replied
1 hour
later
Note that the brightness of a texture light is mainly set on a file, but you can modify it directly into the map by choosing a different texture scale using the Apply Texture to face tool.
Consider that the texture edges make a grid and that if you scale this grid up, there are less squares on the face, so less light. If you scale the grid down, there'll be more squaes and then, more light.
Registered users don’t see ads!
Register now!
Posted Mar 08, 2008
Replied
7 hours
later
i need to try that