swapping brushes/entities?
Posted Mar 08, 2008
i want to swap a fizzler wall with a combine barrier wall when the player steps on a trigger. i want it to be able to go back and forth (toggle which wall is on)
how do i do this?
how do i do this?
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Posted Mar 09, 2008
Replied
11 hours
later
Can we have an example please? Difficult to imagine what you want to do. Do you mean block off a path that has a fizzler on it with a combine wall?
Posted Mar 09, 2008
Replied
44 minutes
later
I've done it by making the combine barrier brush and the fizzler brush on the same spot, then setting them to enable/disable on different values from a loigc_branch. I think that's what you mean, hope it helps.