Purple shine (fixed)
Posted Oct 19, 2007
hey guys, i have a small problem..
after compiling a portal map, everything appears to be normal but for some reason there is a strange purple effect whenever i move up real close to a wall.
it looks just like this:

it gets very ugly in dark/shadowy areas
im sure i followed NullSoldier's instructions perfectly (thanks to you btw, for making that thread :) about configuring hammer to work with portal.
this only seems to happen with my map lol, all other custom/campain maps work perfectly. i decompiled some campain maps and ive noticed that theres some env_cubemap entities scattered around, so ive tried adding some to my own map but it still has that damn purple effect.
does anyone know what im doing wrong?
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Posted Oct 19, 2007
Replied
11 minutes
later
that happened to me when ever i alt-tab out of the game a bunch of times
i just rebooted portal to fix it
Posted Oct 19, 2007
Replied
1 hour
later
You have to build the cubemaps in another source game (hl2dm for example), as portal doesn't support cubemap building yet.
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Posted Oct 19, 2007
Replied
20 minutes
later
