A few of my ideas for <Map Project Name Here>
- The Low Energy Pellet Launcher
the LEPT basically is an AR2, without the ability to shoot bullets.
its orbs can activate special buttons, knock cubes off buttons, knock over turrets, etc
ill post a video of it soon
- The Aperture Science Superdense Weighted Cube
effectively, this is a cube which activates its own type of buttons(green ones) because it is more dense then normal cubes. it also cannot activate normal buttons(excuse coming soon
)
- Timed ball catchers
Just a ball catcher with a timer, not that special 
questions? comments?
(if a mod feels this should be merged with the omega thread, just say so)
Doomsday192 wrote:
2. The Aperture Science Superdense Weighted Cube
it also cannot activate normal buttons(excuse coming soon)
how about? "Regular buttons have a "max" weight, so anything OVER that will not activate said button" but "Regular Cube + Player weight" is NOT greater than a "Heavy Box"
like a weight puzzle (ie: the first scene in Indiana Jones: Raiders of the Lost Ark)
one thing is, should i have the box not pick up-able by the player?
keep in mind that the portal gun is basically a gravity gun (when you are picking up stuff) atleast thats how most people think of it. you could say that the "Aperture Science Portal Gun allows you to interact with other Aperture Science Property regardless of weight" or some other such bullshit answer 
im finishing up the skeleton of level 01 right now, ill have pics up in the main thread soon
Hober wrote:
Actually, cubes only movable via portals (i.e. too heavy to lift) might make an interesting puzzle element.
i agree to that. you could have more than one type of Heavy Cube, allowing youself more puzzle opportunities
have 2 types of heavy cube, both being able to press green buttons
grey cubes, and black cubes
grey cubes can be picked up by the player, black cubes cant
Doomsday192 wrote:
have 2 types of heavy cube, both being able to press green buttonsgrey cubes, and black cubes
grey cubes can be picked up by the player, black cubes cant
What will the cubes look like? Will it look like a Weighted Storage Cube with gray/black lights coming from it, or solid colors? Or maybe you have something cooked up?
Hober wrote:
Actually, cubes only movable via portals (i.e. too heavy to lift) might make an interesting puzzle element.
Sadly, controlling physics objects via portals is very hard and high inaccurate. If you were to require the player to place the object on a button...there would have to be a lot of guiding done to insure it lands on the button and doesn't slide off a lot.
Remmiz wrote:
Sadly, controlling physics objects via portals is very hard and high inaccurate. If you were to require the player to place the object on a button...there would have to be a lot of guiding done to insure it lands on the button and doesn't slide off a lot.
that is a very good point...
I personally think it would be cool if the block was so heavy that when it fell through a portal (let's say it went straight down and came out the ceiling the same way) that it hits the floor and rocks the room a little bit. It would freak the player out a little, maybe, but the would stand clear of it, for sure, and it would be a nifty effect. Plus it really conveys the idea that they REALLY can't pick it up lol
And the mapper should avoid making pits where the thing can fall in without a way out.
Bulska wrote:
the mapper
aka, yours truly
but anyway, omega is(once again) on hold, as i have been working on a map for CSS, as well as playing with the spore creature creator
There either a post above me or below or in the realeased section.