Has anyone found a way to recompile vbsp to read the portal/noportal values embedded with the materials? If not, what about a workaround that does not involve noportal_volumes. Would be a huge time-saver.
Portalibility Embedded with Textures Question
Posted Oct 21, 2007
So...
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Posted Oct 21, 2007
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Posted Oct 21, 2007
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ebola wrote:
So...Has anyone found a way to recompile vbsp to read the portal/noportal values embedded with the materials? If not, what about a workaround that does not involve noportal_volumes. Would be a huge time-saver.
There's no way we can go about that at the time. We need to wait for the new version of hammer to be released.
Posted Oct 21, 2007
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it is possible, you just have to know some c++, i don't know enough. but i know it can be done. people were making entire map editors for games that didn't even use bsp way back. it should be easier since we actually do have the source code to vbsp...
Posted Oct 21, 2007
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You can also make the brushes a 'func_door', they will be un-portable.
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Posted Oct 21, 2007
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Spacemonkey wrote:
You can also make the brushes a 'func_door', they will be un-portable.
Man thats a crap solution... It may well work but its gotta be worse than making bazilions of noportal_volumes
I'm just going to make maps without them and wait untill the new SDK is reased