[WIP] Glass Prison
In terms of stuff dissapearing when its activated - might be a link has lost its valid connection (might have happened accidentally when you func_detail'd a bunch of stuff) - i'd say set up the activation link again, before re-making the objects.
Don
have a great day
effects/combineshield/comshieldwall2
it is only visible when close enough to the brush's origin
does anyone know how to make it visible from any distance? I want it self illuminated and visible from a distance.
thanks for all your help guys =P
the blue lights are currently at 15, think I'll turn em down to 5 or 10 



hopefully the sdk comes out by then, I don't plan on making no_portal_volumes everywhere as a workaround, its messy 
The screenshots remind me of that movie Cube. Anybody see that? It's like 5 strangers wake up in this big metal four-dimensional Rubik's cube and try to find their way outside through the traps and spacetime twists.
Anyway, really good lookin' map. Can't wait to play it.
The space/time bullshit is only in Cube 2, which sucked by the way. The first one was great.
Aka HyperCube, never seen it, original Cube was good though.
The ending was appropriate but anti-climactic.[/offtopic]
So I've decided to release a beta!
Note that it is NOT possible to finish the map, you cannot get to the storage cube, thus you cannot exit the exit door!
To complete this beta, simply Push the button! Sounds simple enough 
I have completed it, it is possible.
Things to note:
-on 3 of the 4 planned stages of the map are completed, the forth isn't even started yet
-The ceiling of the entrance hallway has been removed to make it possible to push the button without the 4th stage of the map.
-The button is linked to the exit door, and the Orb catcher is connected to the button shield auxiliary power input, which, when powered, will overload the shield generator.
EDIT- combine shields allow you to shoot through them, but you cannot pass through them, they're the opposite of a fizzle field in that manner.
Things left to do: (in no particular order)
-Complete the 4th puzzle
-Complete the exit hallway (after the exit door)
-Additional/tweaked lighting
-Additional Texture Variation
-Cubemaps
-Voice
-Texture Toggle strips from button to door, and from Orb catcher to the button shield auxiliary power input
To install, simply extract to your portal directory, and the map should appear under bonus maps!
Download:
dload.php?action=filefile_id=58
Mirror:
http://www.box.net/shared/p9kfjpb2dn

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