Portal Chambers under Water
Not actually swimming though. Would this owrk in real life? Absolutely not. Basically a bunch of test chambers under the ocean, with different rooms that you Portal across to.
Example. Your in one room, with a box. Across a few feet theres another chamber, shoot a portal through a penetrable wall, to get to the next. Maybe like a plasma wall like in the TFV Mappack that keeps water out.
Ricotez wrote:
Well, it seems fine if you drown in toxic goo and you can see the gun through the death cam.
It eletrecutes you. That's my idea of why the goo even harms you.
Ricotez wrote:
It's green and gooey. It has a green fog appearing from it. The device electrocuting me is the last thing I'm worried about when I drop into it.
Check and Mate. I agree, btw.
EDIT:I think I'll kidnap this idea and use it... wait, that would totally fk up my planned maps... cursesquietly
In fact, the chemical cleansers thing is proof that GLaDOS lied about you being electrocuted by putting The Device in water...
On the other hand, the underwater effect would be a real pain to render for people with graphics FailCards. But it's definitely possible. Hard, but possible.
WackoMcGoose wrote:
On the other hand, the underwater effect would be a real pain to render for people with graphics FailCards. But it's definitely possible. Hard, but possible.
um. video games have been doing underwater rendering since ATLEAST Quake1 (maybe sooner (don't feel like searching)) so this is not true in the least. only time it gets hard on video cards is if its multi-faced water (like a 3d water surface) and/or you can see through the water, but thats not "THAT" true, cuz quake2 did that even without 3dfx compatible cards.
Edit: WTF am i thinking, Duke3D was (probly) the first FPS with underwater sections.
, then you'd need a good card to render water reflections in an underwater chamber. And since I will NEVER go to Vista (Microsoft's biggest mistake), the highest I can go is DX9, and a 256MB card should be good enough, but apparently it isn't. Stupid computer...
PortalFan77 wrote:
hahaha when I heard this, I thought of Bioshock, then I was like wait a second. Bioshock + Portals = win?!?!?!?!
BioShock made the player fell that he/she was underwater.. but you were not. The effects are in the windows and the outside is a green skybox and the buildings are a type of brush/model. It is not using the source engine so I don't know for sure..