[WIP] tube (first map ever)

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MASTER TUBE
5 Posts
Posted Sep 14, 2008
I'm new to map making all together and I must say that the only thing that could draw me to it is the creativity that comes with the concept of portals. I have looked around and this seems like the best community I have seen for portal maps so I decided to post here.

Anyway about the map, its nowhere near done I only have the first puzzle working. It looks decent i think, I am currently trying to get the lighting on the hallway floor proper (as you can see its not too pretty). I'm using the vmf of chamber 5 as a reference to make it right.

And thats all i really have to say. Thanks to whomever tries and I'm looking forward to creating a finished product that I'm proud of.

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dload.php?action=filefile_id=285

&&

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MrTwoVideoCards
584 Posts
Posted Sep 15, 2008
Replied 5 hours later
Gotta tell you man, for your first map it actually doesn't look to bad. At least there isn't any texture mis-alingment. It also has Lighting! Which, oddly, is something mappers never seem to put in their first map, because who knew a room needed a light! WHOA!

Anyways man good work!

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reepblue
894 Posts
Posted Sep 15, 2008
Replied 11 hours later
Yeah, the textures look lined up nicely which newcomers really don't pay attention to.
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MASTER TUBE
5 Posts
Posted Sep 15, 2008
Replied 1 hour later
Hey thanks,
what do you think of the puzzle?
Do you think its too simple for the first room?
of course I plan on getting more interesting with the rest of the map, i just wanted to get something down that i could work with.
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MASTER TUBE
5 Posts
Posted Sep 16, 2008
Replied 1 day later
Anyone else?

Come on I'd really like to get any advice or criticism that i can.

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Mek
459 Posts
Posted Sep 18, 2008
Replied 1 day later
I didn't seem to find a solution of the puzzle, damn I hate flings... (but that's just me)
Aside from that, it looks good for a first map. Textures are indeed aligned (except from the angled surface and the goo-room).
A few things to improve:
- build cubemaps
- add soundscapes
- the sound of opening the door was kind of weird, you know, the sound "ding" you hear when Glados speaks
- there were two sounds of the lift arriving at its desired position. One is enough :cool:
I hope my feedback will be useful to you. Looking forward to more :wink:
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MASTER TUBE
5 Posts
Posted Sep 18, 2008
Replied 3 hours later
-i do have cubemaps in there, i thought i set it up right but of course theres a good chance i messed something up.
All I did was compile one last time and typed buildcubemaps in console and then uploaded.

-I'll look up more about soundscapes since I dont know much about it and add however many I need.

-I just decided to use that sound for some reason while i was fooling around with the doors, just have neglected to remedy it, I'll get right on it.

-Fixed the elevator start up noises

Hey thanks a lot for the suggestions Mek.

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Mek
459 Posts
Posted Sep 18, 2008
Replied 1 hour later

MASTER TUBE wrote:
-i do have cubemaps in there, i thought i set it up right but of course theres a good chance i messed something up.
All I did was compile one last time and typed buildcubemaps in console and then uploaded.

really? sorry for confusion then, I am too lazy to check it out again :smile: //edit: did you build the cubemaps for both hdr and non-hdr modes?

MASTER TUBE wrote:
-I'll look up more about soundscapes since I dont know much about it and add however many I need.

One for every room/hallway is enough. Search for "soundscape" at valve developer wiki. Soundscapes are, laically said, the ambient sounds you hear and it is them what creates the atmosphere :cool:

MASTER TUBE wrote:
-I just decided to use that sound for some reason while i was fooling around with the doors, just have neglected to remedy it, I'll get right on it.

-Fixed the elevator start up noises

Hey thanks a lot for the suggestions Mek.

You are welcome :wink:

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reepblue
894 Posts
Posted Sep 18, 2008
Replied 4 hours later
Sorry, mate. I get pulled away from stuff. . . Download it now.

EDIT: K Lets go over it

-Love that fling idea, hate timed'
-You have a leak. In hammer load the map pointfile. Read more about leaks at the Valve wiki
-Packaging was wrong. I cant open a .bsp file by itself. i had to use the DL file. Use winrar or Z-zip to package the .bsp file and the .ain file.
-Everything Mek said.

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MASTER TUBE
5 Posts
Posted Sep 18, 2008
Replied 6 hours later
ok i think i fixed the leak, it was just a light that i somehow placed outside the map. I read on in the docs about leaks and it says after compiling there is a .lin file created if there's a leak, there was and i deleted the light and compiled again and there's now a .prt file in its place. Does this mean its fixed?

EDIT:
Almost forgot, so do you think I should get rid of the timed part altogether? or just give a second or two more leeway?

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Mek
459 Posts
Posted Sep 19, 2008
Replied 6 hours later

MASTER TUBE wrote:
ok i think i fixed the leak, it was just a light that i somehow placed outside the map. I read on in the docs about leaks and it says after compiling there is a .lin file created if there's a leak, there was and i deleted the light and compiled again and there's now a .prt file in its place. Does this mean its fixed?

.prt file is okay.

MASTER TUBE wrote:
EDIT:
Almost forgot, so do you think I should get rid of the timed part altogether? or just give a second or two more leeway?

Relying on precise timing is generally considered a bad idea. Do as you want.