Chell's Legend - Portal mod

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generalvivi
31 Posts
Posted Oct 09, 2008
Chell's Legend is a Portal mod that I started about a year ago and has since evolved to something much greater. Gameplay is a mix between Portal, Hl2, and a 2d platformer. With brand new Portal mechanics and an awesome story supported by very talented voice actors, you will be in for the ride of your life :biggrin:! I've always wanted to create something like this and now I have my chance!

ModDb profile : http://www.moddb.com/mods/chells-legend
Website : http://www.chellslegend.com

img img img img

-vivi

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Kiavik
81 Posts
Posted Oct 09, 2008
Replied 42 minutes later
Oh boy, I just finished portal prelude and now there's another top quality mod incoming! :biggrin:

:cake:

Anyway do you have any idea when you'll release it? :biggrin:

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generalvivi
31 Posts
Posted Oct 09, 2008
Replied 17 minutes later
I will wait a couple of months for people to get over prelude before i release. So just when people are hungering for more! They'll get it ^^
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Kiavik
81 Posts
Posted Oct 09, 2008
Replied 38 minutes later
Oh, so its already done? Do you need a betatester? :biggrin:
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soad667
86 Posts
Posted Oct 09, 2008
Replied 4 hours later
Looks really promising...
Btw, i'm done with Prelude, you can release it! :razz:

Good luck with it, can't wait...

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ultradude25
63 Posts
Posted Oct 09, 2008
Replied 1 hour later
I'm happy to help with any of your beta testing needs. I like finding glitches.
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Mek
459 Posts
Posted Oct 10, 2008
Replied 5 hours later
Wow, looks great! :eek:
It's surprising how many quality maps/mods are there to come :smile:
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infernet89
174 Posts
Posted Oct 10, 2008
Replied 1 hour later
Do you need someone who betatest gameplay/translate subtitles in italian? I don't want to be useless :cry:
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Ricotez
738 Posts
Posted Oct 10, 2008
Replied 2 hours later
Well, since there's appearantly such a big demand of beta testers...

I never explicitely test, but somehow I always end up inside some weird bug. I once walked into an orb catcher in a custom map, for fun, and found out I could walk straight through it. I showed and told the author of the map.

Same for a portal bumper which wasn't set to no collide. I was goofing around in the map, and accidentally ended up in mid-air, against a wall.

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Hober
1,180 Posts
Posted Oct 10, 2008
Replied 11 hours later

Ricotez wrote:
Well, since there's appearantly such a big demand of beta testers...

I think you're being sarcastic here, given that it's mostly people volunteering themselves.

Just sayin'.

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reepblue
894 Posts
Posted Oct 10, 2008
Replied 1 hour later
I heard this before. But I heard it as "Chell's Revenge." (Or maybe that must be the name only for the THA track.)

Can't wait to see the final result! :biggrin:

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Sleepwalker
130 Posts
Posted Oct 10, 2008
Replied 2 hours later
I'm hoping for a release closer than a few months though :confused:
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appunxintator
142 Posts
Posted Oct 11, 2008
Replied 10 hours later
Ok, there seem to be a lot of posts asking to beta test/ commenting on people asking to beta test, so here's something about the screenshots.

This looks really high quality, and the first screen looks amazing(is the sign brushes or a model?). Can't wait for this to be released! :biggrin:

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pestchamber
614 Posts
Posted Oct 11, 2008
Replied 1 hour later
you can find people to translate subtitles :biggrin: like spanish, and stuff.
if you want me to i can make danish subtitles :biggrin:
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Ricotez
738 Posts
Posted Oct 11, 2008
Replied 1 hour later
I could do Dutch subtitles.

Am already looking forward to this, since Portal: Prelude was kind of a drawback... it was great, but it could have been better... This looks very great, and this got actual voice actors, instead of stupid TTS lines...

By the way, what is with the episodal stuff? You're going the Valve-way: shorter stories more frequently? We both know that isn't going to happen. It will just be shorter stories, with no frequency shift at all.

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pestchamber
614 Posts
Posted Oct 11, 2008
Replied 2 hours later
How do you even get a portal gun into a mod?
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generalvivi
31 Posts
Posted Oct 11, 2008
Replied 2 hours later

reepblue wrote:
I heard this before. But I heard it as "Chell's Revenge." (Or maybe that must be the name only for the THA track.)

Can't wait to see the final result! :biggrin:

Yes! I had a quick name change from revenge to Legend due to the fact I didn't feel it fit the story anymore :smile:

appunxintator wrote:
This looks really high quality, and the first screen looks amazing(is the sign brushes or a model?). Can't wait for this to be released! :biggrin:

Model ^^

Ricotez wrote:
By the way, what is with the episodal stuff? You're going the Valve-way: shorter stories more frequently? We both know that isn't going to happen. It will just be shorter stories, with no frequency shift at all.

The reason I decided to do this was to actually get something out there and being able to focus on each episode one at a time. Things are much better this way and you get way better quality out of the project.
I honestly feel this is the best way to go. :smile:

pestchamber wrote:
How do you even get a portal gun into a mod?

When you create a mod you have to bring over certain files from the normal portal so it references all the junk from the original game. Someone had to tell me :razz:

Also I will not be translating the mod to different languages atm. I do not have it set to be in my pipeline. I know portal prelude kinda set it up so that mods that come out in the future should do that, but it just seems like so much work.... :razz:

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Sleepwalker
130 Posts
Posted Oct 11, 2008
Replied 2 hours later
Hear that guys?

He doesn't need you :razz:

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Remmiz
631 Posts
Posted Oct 11, 2008
Replied 15 minutes later
It's super easy work to translate...you should already have all your subtitles in a file...just send that to the person who says they will translate. They send it back, you put the right prefix on it, winners.
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generalvivi
31 Posts
Posted Oct 11, 2008
Replied 1 hour later

Remmiz wrote:
It's super easy work to translate...you should already have all your subtitles in a file...

I don't have any subtitles made. :surprised:

I think people can still enjoy the mod even if they don't understand perfect english.

If the mod did get put on steam though and valve contacted me. I would add all that stuff in if they required it or something. :wink: