Putting Portal sounds in custom soundscripts?
Posted Oct 18, 2008
How would you put regular Portal sounds (i.e. The GLaDOS ding on-off, etc.)
in custom game soundscripts, without getting them out of the .GCF?
What would the path be for when the script is out of the .GCF?
in custom game soundscripts, without getting them out of the .GCF?
What would the path be for when the script is out of the .GCF?
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Posted Oct 19, 2008
Replied
13 hours
later
do you mean custom scene files?
that is the way I did this for my map, but there is a problem then - you need to rebuild scenes.image file and distribute that with your map, plus the custom scene file does not work when bspzipped, so there is much trouble. anyway, this is my custom scene file: ```
// Choreo version 1
actor "Aperture_AI"
{
channel "voice"
{
event speak "ding_on"
{
time 0.015152 0.205152
param "Portal.ding_on"
fixedlength
cctype "cc_master"
cctoken ""
cc_noattenuate
}
event speak "Portal.GlaDOS.core_drop_1"
{
time 0.253606 3.4
param "Portal.GlaDOS.core_drop_1"
fixedlength
cctype "cc_master"
cctoken ""
cc_noattenuate
}
event speak "ding_off"
{
time 3.4 3.6
param "Portal.ding_off"
fixedlength
cctype "cc_master"
cctoken ""
cc_noattenuate
}
}
}
that is the way I did this for my map, but there is a problem then - you need to rebuild scenes.image file and distribute that with your map, plus the custom scene file does not work when bspzipped, so there is much trouble. anyway, this is my custom scene file: ```
// Choreo version 1
actor "Aperture_AI"
{
channel "voice"
{
event speak "ding_on"
{
time 0.015152 0.205152
param "Portal.ding_on"
fixedlength
cctype "cc_master"
cctoken ""
cc_noattenuate
}
event speak "Portal.GlaDOS.core_drop_1"
{
time 0.253606 3.4
param "Portal.GlaDOS.core_drop_1"
fixedlength
cctype "cc_master"
cctoken ""
cc_noattenuate
}
event speak "ding_off"
{
time 3.4 3.6
param "Portal.ding_off"
fixedlength
cctype "cc_master"
cctoken ""
cc_noattenuate
}
}
}
scalesettings
{
"CChoreoView" "16"
"RampTool" "100"
"SceneRampTool" "100"
"ExpressionTool" "100"
"GestureTool" "100"
}
fps 60
snap off
ignorePhonemes off
```
Posted Oct 19, 2008
Replied
6 hours
later
yeah, I meant custom scenes, but scenes have to have a soundscrpit for the WAVs, and I was wondering how to make one for a regular Portal sound.