Texture Error?
Posted Oct 19, 2008
I just made a new chamber sign using the Raw Level Signage thing found here. I followed the thing EXCALTY, even down to copying the name for the vtf. But, when I try to place it in Hammer, I get the texture error thing. The texture icon shows up, and when I loaded up the file in Photoshop, it showed the first frame, so it should be showing up. Here's the vmt:
"LightmappedGeneric"
{
"$baseTexture" "cham1_level_sign"
"$surfaceprop" "glass"
"$selfillum" 1
"%keywords" "portal"
"%noportal" 1
"Proxies"
{
"ToggleTexture"
{
"toggleTextureVar" "$baseTexture"
"toggleTextureFrameNumVar" "$frame"
"toggleTextureShouldWrap" "0"
}
}
}
Any help?
EDIT: Okay, I got the texture error to go away, but now the texture's just transparent. None of it's showing up.
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Posted Oct 19, 2008
Replied
4 hours
later
2 questions. One will probably insult you if it doesn't help.
First: Do you have an Alpha Channel in your .vtf?
Second: You are specifying the correct texture location... right? (It needs to have sub-folders in materials as well ie, materials/examplefolder/texturefilehere would correspond with examplefolder/texturefilehere in the .vmt. If that makes sense.
Other than those, I can't see anything wrong with the .vmt. It looks exactly like mine do!!
Posted Oct 19, 2008
Replied
2 hours
later
- Yes, I have an Alpha Channel in it.
- What do you mean by that? Do you mean that the .vmt has to be in the same folder as the .vtf? If so, then yes.