Cube Re-Skining
Posted Nov 01, 2008
I'm trying to make some custom skins for the cube, and when I open up ALL the texture files, I get the cube, but no aperture science logo, which is what I want to edit. I opened up the companion cube vmt, and find that there's nothing defining the heart replacing the logo. Where is the logo, so I can edit it?
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Posted Nov 01, 2008
Replied
41 minutes
later
hm.
just checked this out, took the WCC from the portal gcf.
It looked fine to me - I saw the heart on the box right in the center, everything looked normal. Are you sure it was the right VTF (materials/models/props/metal_box_skin001)? Check again; I can't think of any other problems, maybe someone else could be more a help.
Posted Nov 01, 2008
Replied
5 hours
later
Yep.
Are you changing the vtf to a tga? I'm loading the vtf directly with the vtf plugin for Photoshop. It might be broken, though, considering that every image I load is semi-transparent, where it isn't like that in the game.
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Posted Nov 04, 2008
Replied
2 days
later
The vtf plugin has not been updated in a very long time, and is not compatable with the latest (Orange Box) version of the vtf file structure.
Long story short, use vtfedit.