Problem with texture

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demonz3122
2 Posts
Posted Nov 18, 2008
Hi everybody, I have a problem with the hammer editor and I was wondering if you all could help me out with it.
here is a screenshot describing my problem:

img

As you can see there are two black bars on each side of the cube containing the portal gun.
the situation here is: when you press a button the box containing the portal gun comes down
from the ceiling (on the pic it's already down). now before the box comes down the texture
appears normally but when it's down the textures turns black. It's really disturbing so any
help will be appreciated :smile:

thanks

-Dima

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Mek
459 Posts
Posted Nov 18, 2008
Replied 52 minutes later
I had the same problem with one face on door_rotating and was unable to fix it. Maybe someone else knows the solution :confused:
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venator92
21 Posts
Posted Nov 18, 2008
Replied 6 hours later
You see, when the cube containing the portal gun spawns, it's faces are against walls and therefore not recieving any light. Try having the cube spawn in in it's final position and teleporting it to it's initial position when the map loads.
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demonz3122
2 Posts
Posted Nov 18, 2008
Replied 38 minutes later
but how to teleporting it? :confused:
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msleeper
4,136 Posts
Admin
Posted Nov 18, 2008
Replied 1 hour later
What is the box, a func_door? If so, set it's properties so that it starts in the closed position (down), and then use a logic_auto to send it to the open position (up) when the map loads.
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Mek
459 Posts
Posted Nov 19, 2008
Replied 10 hours later

msleeper wrote:
What is the box, a func_door? If so, set it's properties so that it starts in the closed position (down), and then use a logic_auto to send it to the open position (up) when the map loads.

This is what I did with my func_door_rotating too but unfortunately it didn't help. :eek: