Autoportals
Immediately outside the yellow prop_portal, the player passes through a trigger that kills that prop_portal... but I can't make it activate a new prop_portal.
TL_DR:
How do I simultaneously kill one prop_portal and activate another?
I've been using a trigger_once to onTouch kill exitportal1 and then ontrigger setactivatedstate for exitportal2 with the parameter set to active. Obviously that doesn't work, and I've tried dozens of things over the last two days.
I've looked on both this wiki and the valve wiki, anybody run into this before?
Awesomus_Prime wrote:
[57 words]
tl;dr
[59 words]
Awesomus_Prime wrote:
How do I simultaneously kill one prop_portal and activate another?
Sorry I'm long-winded
EDIT:The Logic_relay did it, I think I could have made it work other ways but the logic_relay is smooth and really reduces the trigger clutter I had going on.