Changing textures in realtime?
So - is there an entity or something that can, when triggered, change the texture/material of a certain face/brush in realtime*?
Behead! It will only work on actual entitybrushes, like a func_brush. Also, the texture you try to switch must have those other textures 'built-in', like the Indicator Light textures.
If you want to do something like this with textures that have no built-in switch, you could try to draw 2 brushes through each other, have only one visible and use entities to make the visible one invisible and the invisible one visible at the same time.
Yeah, sure i could get down and try to do it, but i was wondering if there wasn't an easier way?
Also, with creating two brushes over each other won't there be a problem with lighting? As i recall someone had posted a thread here about a similar problem.. I think his static 'world' architecture was lit in one way, and his entity brushes in another or something like that.
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Maledicted wrote:
Hi. I'm new here and i'm working on a map that requires mechanics that i don't yet know how to implement, so *after quite a bit of searching at Valve's official developer wiki and this site's i'm still stumped, so any help will be appreciated. *
Damn. Most people start off in the "hello, world" thread, but this is a much more impressive way to say "hi".
Welcome to TWP; enjoy your stay.
And, for the public edification, would you mind posting the details of your solution, or even making a short wiki article detailing it, so that if anyone ever has this problem again we can just point them to that?
Oh.. i need the mechanic in question for other ideas as well, but i'm not going to share them now because who knows.. maybe if i get my map just the way i want it i'll release it here
But my initial idea was to be able to toggle the selflit texture lights on/off and although i knew the long way, i wanted a short way : ) heh..*
I do wonder, though. When writing everything in bold, how do you put extra stress on certain words?
You just leave the bold away? Or do you use *italic or __underline*?
*How 'bout a combination of both?*__
Sorry, I'll stop now, before the BBcode gets out of hand...

It's not like i wanna propagate my grandiosity anymore anyway