Portal: Prelude, A Huge Portal Campaign

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Sleepwalker
130 Posts
Posted Oct 16, 2008
Replied 15 hours later

Bulska wrote:
It suprises me how many people find it hard.

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taco
504 Posts
Posted Oct 16, 2008
Replied 1 hour later
I wouldn't call the mod hard, though calling it "painful" wouldn't be much of a stretch.

Most of the time when I play a map/mod, I play through it once like any other game, then a 2nd time with a pad of paper by my side. I take notes on things I like, things that could use work, and things that are outright broken.

I haven't gotten around to my 2nd play though yet because I only have 2 pencils and I know I'm gonna need at least 30 of them to write down all the things that are horribly wrong.

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WackoMcGoose
71 Posts
Posted Oct 16, 2008
Replied 4 minutes later
Testchamber 10 (with the gravity fields) helped me to find one of the HUGEST bugs of all in the code for the Least Portals challenge:
sv_gravity is NOT seen as a cheat by the system! In fact, for Testchamber 10 Least Portals, they probably expected you to use sv_gravity 0, because the Gold level of that particular L.P. challenge is ZERO PORTALS.
BTW, apparently if you change sv_gravity while in Testchamber 10... 1) the storage cube doesn't respond to the field anymore, until you reset gravity to 600, and 2) For every subsequent Least Portals challenge I did after this one, WSCs and console-spawned WCCs (same .mdl file, go figure) float to the ceiling, even if the player's gravity should say otherwise! I even decided to HyperCam this failure of physics, but I haven't put it on YouTube yet. But it IS funny.

The rest of the map was excellent, but the constant typos in the subtitles (especially commentary subtitles) were annoying. And I loved how you actually BREAK a testchamber! I thought that's why GLaDOS says that Testchamber 16 is "under maintenance", but I broke a different testchamber.
Oh, and did anyone get the joke about what the guy says if you destroy a WSC in Testchamber 12? "/etc/init.d/boxdropper reload" is apparently a Linux-type command... Which is weird, because Windows XP is visible on a computer screen in the reception area of Aperture Labs.

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Farragar
73 Posts
Posted Oct 17, 2008
Replied 10 hours later
I got the joke. It was the only one that made me laugh.
But yeah /etc is a linux mainfolder, like /home or /media
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Test Subject
162 Posts
Posted Oct 17, 2008
Replied 10 hours later
I am only on the second test chamber and I thought having 4 turrets in the first firing at you was a bit much.
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Bulska
204 Posts
Posted Oct 18, 2008
Replied 1 day later
Where you get your first portal gun is a bit annoying.

You have to react very fast and very accurate with portals weird turning when coming wrong out of a portal.

I liked playing it, but it could've been lots better.

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jrlauer
545 Posts
Posted Nov 02, 2008
Replied 14 days later

Bulska wrote:
Where you get your first portal gun is a bit annoying.

You have to react very fast and very accurate with portals weird turning when coming wrong out of a portal.

I liked playing it, but it could've been lots better.

I simply popped out of the portal and ran/jumped behind the sentry bots before they had time to get a shot off. Didn't have to shoot a portal.

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Bulska
204 Posts
Posted Nov 02, 2008
Replied 6 hours later
T-T that's really fast then

How u make it 'spoiler' tagged?

Quote:
test

test[list=]test[/list]

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Mek
459 Posts
Posted Nov 02, 2008
Replied 32 minutes later

Bulska wrote:
T-T that's really fast then

How u make it 'spoiler' tagged?

||test||
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A.M.M.D.
69 Posts
Posted Nov 02, 2008
Replied 33 minutes later
mod wars epic
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Hober
1,180 Posts
Posted Nov 02, 2008
Replied 4 hours later

Bulska wrote:
How u make it 'spoiler' tagged?

forum-rules-read-before-posting-t10.html

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jrlauer
545 Posts
Posted Nov 03, 2008
Replied 9 hours later

Bulska wrote:
T-T that's really fast then

Yes, yes I am.

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msleeper
4,095 Posts
Member
Posted Nov 04, 2008
Replied 1 day later

Hober wrote:
http://forums.thinking.withportals.com/forum-rules-read-before-posting-t10.html

Did you make that edit? Because I don't ever remember doing that.

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Hober
1,180 Posts
Posted Nov 04, 2008
Replied 1 hour later

msleeper wrote:
Did you make that edit? Because I don't ever remember doing that.

post19653.html#19653

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Mek
459 Posts
Posted Nov 21, 2008
Replied 17 days later
I have played the updated version today. I liked it very much but I must agree it was too hard - had to noclip several times. And the turrets were sometimes annoying too.
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Stylinkyle
37 Posts
Posted Nov 26, 2008
Replied 4 days later
I think I missed something...

When was an updated version released?
I still haven't beaten it as it was. I'm stuck on 19 and probably won't get any farther.

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Mek
459 Posts
Posted Nov 26, 2008
Replied 3 hours later

Stylinkyle wrote:
When was an updated version released?

Thursday, October 30, 2008

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Player1
212 Posts
Posted Nov 03, 2009
Replied 11 months later
Back from the dead. Some of you may remember me from way back when. So when msleeper necroed me with his mail about the moving of the forums, that in turn necroed my interest in Portal, so I had a quick little reinstall and playthrough and then went custom map hunting. Long story short (too late) I found Portal: Prelude so I figured I might leave my impressions here in turn necroing this thread

Overall I really liked it. I liked the scope and the ambitions of the mappers, I liked that it was presented as a standalone mod with a full story mode. I liked the total length which was pretty similar to the first time I played through Portal. And I really liked the story and the writing, while rough, was actually a pretty decent attempt at Portal-like black humor in my opinion.

As many others have said the text-to-speech approach did turn my appreciation of the story down a bit, but on the whole that was a minor thing. (And most probably preferable to listening to French guys trying to speak English )

Having spent quite some time away from Portal and the mapping community there was some elements about the actual gameplay and puzzles that stood out as annoying though. I hope my comments here can help mappers if they plan on using those elements.

What struck me as most odd was the way the early maps played out. It seemed like the authors couldn't quite decide if they were aiming this map pack at total newbies, at players who had just completed the original Portal or at veteran custom map players. Many of the early "puzzles" were so simple and spelled out in so pedantic detail by the voice overs that it felt more like a basic Portal tutorial than a natural continuation of the skills you accumulate while playing the game through once.

But interleaved with these shamefully simple elements were elements that basically required you to have lots of custom map experience, that were not explained in any way at all, which really seemed like a strange direction.

I think the most obvious example was the map where you get the fully upgraded portal gun. Right after getting it you have to do a simple double-floor-at-seperate-levels portal jump to move on, and this is fairly explicitly spelled out, but right after that you have to do a demanding crouch and funneling powered fling which is not explained at all but simply presented like it was any ordinary fling.

Not only does this highlight really strange map progression, but to me it also stood out because funnelling is such a fundamentally annoying mechanic. I sorta vaguely remembered that there was a way to get more speed out of a fling but I really didn't expect them to actually require that of me at that point and without explaining it. So I spent ages trying to solve the puzzle the normal way and in the end had to check out videos to see that I was basically doing the right thing only I wasn't actively exploiting funnelling nearly enough. (I was crouching like mad, because they hinted that you had to, but that wasn't enough.)

Very much later on another fling puzzle requires heavy use of funnelling which in turn again annoyed me. I think it was chamber 19 in the room with the two angled surfaces where one moved from time to time and some crosses on the floor tried to hint where you had to successively place portals. Now the puzzle itself was fairly easy, but even when you knew that you needed heavy use of funnelling to pull it off it was very random and uncontrolled. (Hooray for a random energy ball flying around as another random blocker.)

The ending was interesting though the boss fight was a bit too random and not much fun at all. The sequence where you run around Aperture Science offices after GLaDOS takes control was a lot of fun because it was kinda different and unexpected and mercifully brief. Had it gone much longer it wouldn't have been much fun.

Oh and yeah, all turrets in the maps was badly used in my opinion. They were simply action elements you had to brute force your way through and did not contribute to the puzzle element of the game at all.

However they also did some things which really surprised me in a positive way. For example I was surprised to find that chamber 18 could be bypassed almost completely by just putting a portal next to the end lift while standing on a button but was then later completely awed that I had to return from chamber 19 to get the companion cube after all going through the BTS sections that actually linked the different chambers together.

I also really liked that they included some of the original Portal chambers, at least partially. It didn't really fit the story that well, but it was still a nice touch. (Oh and a lot of the story didn't fit the story that well, but meh what can you do.)

On the whole the map pack was a very nice thing to be able to play after being away from Portal so long though. Have there been any other packs in similar scope or length?

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portalgrinder
44 Posts
Posted Mar 01, 2010
Replied 3 months later
There are two other mappacks that are similar in lenght that i know about.
The Portal : The Flash Vesrion Mappack and the MTN Portal Story wich comes in two parts.
They can easily be found everywhere on the web.

As for your review of Prelude, its funny you tough the firsts chambers were too easy.
At first they were harder than that, but the creator got so much flaming for it (wich was totally pointless in my opinion) that he reworked them, making them easy and boring...

But it is still one of the best Portal mod out there. I just came back to this forum too and havent yet found out what was going on with the file hosting. But there used to be REALLY awesome custom maps here. I'll keep on scrolling through the topics, i guess i'll find my answer somewhere.