[RELEASE] Aldéz's Portal Prefabs
In this version, I have only one new prefab. The big changes are the bug fixes and the updated description in the documentation. Remove older versions before installing this one.
Happy Mapping! ![]()
anyways... when i put a... switch in my map and then try to edit the outputs, in the "output" field the text in there is red and it won't let me change it. Any solutions? lol i'm a n00b at hammer.
Anyway, I don't understand the problem you have with the switch. Can you be more specific? And what is it you're trying to do?
Once again, not to discourage anybody from trying to map, but rather to encourage them to build these things themselves. I struggled through making my prefabs (ie the elevator) but at least I learned from making it!
[/rant]Dvlstx
In fact, I think that prefabs may actually help you learn more. For example, I figured out what texture to use for my lifts by looking at the textures used in the prefabs. The biggest effect though, is probably to encourage people to start mapping in the first place, instead of quitting in frustration.
Setting them up all by yourself one by one and changing all the names and outputs takes a while.
--- CHANGELOG VERSION 1.1.0 ---
New Prefabs
- door_vertical
Updated prefabs
- dropper
- window_128w
- common_entities
- elevator_exit
- sign_chamber
- portalgun_rotating
- grate_128w_128h
- window_128w
Updated descriptions
- dropper
- camera_detachable
- common_entities
Other changes
- Minor update to the General instructions page.
- Added a tutorial which can guide you to make your own chamber sign texture.
- The list of all prefabs now scales down to fit smaller window sizes.
- The documentation has a new look.
- Added new links on the start page to Crafty and VTFEdit at Nem's Tools.
- Made the pages printer friendly.
Ald?z wrote:
New Prefabs
- door_vertical
Mind explaining what that is?
Nevermind. . . I usally make that on my own.
Your prefabs work great with me, so there is no point into me updating them. But its nice to see that your keeping these files active. 
reepblue wrote:
Mind explaining what that is?Your prefabs work great with me, so there is no point into me updating them. But its nice to see that your keeping these files active.
Wow, that was a fast reply. I was just editing the previous post and added a link to thumbnails of every prefab:
Ald?z wrote:
Wow, that was a fast reply. I was just editing the previous post and added a link to thumbnails of every prefabs:
LOL I just saw it and edited my post too. XD
That was all before I fell head first into TWP of coarse.
Siiig wrote:
but threw up my hands in frustration at the lack of tutorials...or any helpful information at all.
What??? Portal has the easiest walk-through tutorials of any Valve game. That's just laziness right there.
But yeah what Remmiz said Portal is really easy to map for. If you want a challenge try mapping for Left 4 Dead. Then we can talk about hard mapping. .