Does the player carry any variables?
It is possible to store a variable, or some kind of context sensative Flag ON the player? So when they travel to a map these can be used to activate certain switches and triggers? I was thinking of storing certain amounts of ammunition (because all you use is the portal gun) but I don't know if that would function properly.
This would allow the illusion of context sensative areas that the player can't access on one map unless they do something on another.
anyway, this idea reminds me of Quake 2, if you remember
Thanks msleeper, I'll look into that. Otherwise I may just have to wait until they release some scripting properties or source code. crosses fingers
SnakeRX wrote:
It wouldn't really be backtracking in a sense of redirection, more like an idea for global exploring to make the game less linear. But if I can't record settings then it wouldn't necessarily work.Thanks msleeper, I'll look into that. Otherwise I may just have to wait until they release some scripting properties or source code. crosses fingers
Dont count on it. I would recommend putting an entity in a changelevel, that might work.
(Still learning the aspects of the complicated triggers)