[WIP] portal_journey

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NykO18
183 Posts
Posted Apr 10, 2008
Replied 29 minutes later

SaSuK3 wrote:
And... when the complete map?

Megadude wrote:
Journey - Don't know how long it will be, so don't know the % done

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rellikpd
1,053 Posts
Posted Apr 10, 2008
Replied 12 minutes later
lol @ NykO18
i was gunna draw attention to his signature too :razz: but you got there first! :razz:
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Ricotez
738 Posts
Posted Apr 12, 2008
Replied 1 day later

I've been struggling with forcefields in my own maps as well, and in order to make the learning curve for players of both your and my map easier, I've decided to give forcefields with the same characteristics as yours the same properties. I probably won't be using other coloured emittors, but still...

I have two questions about that:

  1. Are you okay with that? If you aren't, I'll find another way to distinguish them.

  2. If I've looked at your pics properly, I guess that the yellow forcefields block matter but not portals, and the red forcefields block portals but not matter. Am I right? I have to download your map's beta sometime...

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Megadude
154 Posts
Posted Apr 12, 2008
Replied 26 minutes later
  1. That's fine with me. Almost every idea will have been already used by someone else in the past, and will be used by someone esle in the future, (I borrowed the idea from the flash Portal game).

  2. With my forcefields, the blue ones block all solid matter, (i.e. cubes, the player, cameras, etc), but will let portals and energy balls through. The yellow ones will allow everything through, except the player. The red ones allow anything through but they kill the player on contact.

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Megadude
154 Posts
Posted Apr 16, 2008
Replied 4 days later
More pics time. Mostly WIP of a train ride through a more operational BTS area.

http://i26.photobucket.com/albums/c113/megadude2006/journey/travel01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/travel02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/travel03.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/travel04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/travel05.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/travel06.jpg

That last pic is mainly just to show the StaticPropPolys shadows in the map.

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rellikpd
1,053 Posts
Posted Apr 16, 2008
Replied 1 hour later
SNARF! that looks effin sweet!
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Megadude
154 Posts
Posted Apr 28, 2008
Replied 12 days later
Just after my last post I decided to buy The Ship, and have been addicted to that for the past week, so I haven't done any work on this map :redface: However, today I've made a map showing some of the concepts I'm thinking of putting into this project. There are no puzzles or anything too challenging in this map. It's just to try out these concepts.
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rellikpd
1,053 Posts
Posted Apr 29, 2008
Replied 2 hours later
CAKE!
however... one thing i really disliked. is on the time dilation section that it goes "sv_cheats = 1" :sad: cuz i ain't no cheat! :sad: but also you'd never be able to do "trials/challenges" for any map that used this feature... cuz it would always say "cheated" at the end

edit: had never heard of "the ship" but that looks pretty sweet

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Megadude
154 Posts
Posted Apr 29, 2008
Replied 4 hours later

rellikpd wrote:
CAKE!
however... one thing i really disliked. is on the time dilation section that it goes "sv_cheats = 1" :sad: cuz i ain't no cheat! :sad: but also you'd never be able to do "trials/challenges" for any map that used this feature... cuz it would always say "cheated" at the end

edit: had never heard of "the ship" but that looks pretty sweet

I don't like that either, but it's the only way i know it can be done :cry:

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Test Subject
162 Posts
Posted Jan 08, 2009
Replied 8 months later
Please Excuse the Bump, but I have a question:

All of files are either non existent (as TWP told me) or expired (YouSendIt) I really wanted to try this map too... :sad: