Physics Bug

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sbrown
303 Posts
Posted Jan 03, 2009
When I put a storage cube on a func_brush, and then disable the brush, the cube will float in the air until I pick it up. Is there any way to work around this? I want the cube to fall when the brush is disabled, so player's cant glitch
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sbrown
303 Posts
Posted Jan 03, 2009
Replied 43 minutes later
I figured it out, use a push brush (filter to the box), with direction set to up at sped 400. Then when it's disabled, I enable the push brush for .1 seconds. The box moves up slightly, but not noticeably.
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msleeper
4,136 Posts
Admin
Posted Jan 05, 2009
Replied 2 days later
You could have the box set to "Start Disabled", and use an I/O to EnableMotion or WakeUp, not sure what exactly it is called. This would probably be better since you wouldn't have the func_push there which, in a bizarre circumstance, could cause other objects and/or the player to fly around.
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dvlstx
183 Posts
Posted Jan 12, 2009
Replied 6 days later
msleeper... your avatar is really starting to scare me. . .
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Remmiz
631 Posts
Posted Jan 13, 2009
Replied 22 hours later

dvlstx wrote:
msleeper... your avatar is really starting to scare me. . .

Advice dog never forgets.

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dvlstx
183 Posts
Posted Jan 13, 2009
Replied 2 hours later
lol.
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Remmiz
631 Posts
Posted Jan 13, 2009
Replied 2 hours later

dvlstx wrote:
lol.

img

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hanging_rope
435 Posts
Posted Jan 14, 2009
Replied 20 hours later
:wut: