Hard Light entity help
https://developer.valvesoftware.com/wiki/Projected_wall_entity
The problem is, I can't find a projected_wall_entity anywhere. I feel sure I could pair one of these to a wall_emitter.mdl and make a convincing facsimile. So, my question is this:
How do I create a projected_wall_entity???
- Go to the entity placement tool on hammer
- Put an entity on your map by default should be an info_player_Start
- Open the proprieties window
- on "class" you search for "projected_wall_entity" select it and hit enter
- when you hit enter it will turn into a little cube.
That's it, you're done, that's the entity, now give it a name and you should be able to mess with it to see how it works.
Thanks!
Have been hung up in some stuff, sry.
I use a modified version of a p2 hammer related file, that fills that propriety info apparently, I had never used that entity so didn't knew it where empty in vanilla hammer.
here it is: https://github.com/TeamSpen210/HammerAddons/releases it has install instructions included, but here it is for ya anyway.
Just a warning, that it is a bit complicated to install, you can contact the creator "TeamSpen" on our discord group: https://discord.gg/S8mcTYJ
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| TeamSpen's Hammer Addons version 2.0 |
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Installation
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Use the provided FGD instead of the vanilla one. (Issues/PRs welcome for any entity improvements.)
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Place the content of the zip file on the the bin folder
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Add the the line Game ".\bin\hammer" to your gameinfo.txt, to provide sprites for the compiler.
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Add the postcompiler to the compile commands:
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Create a new command after VBSP, using the "Executable" type and choosing the postcompiler EXE.
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In the parameters, enter
--propcombine $path/$file. - Compile a map once, which should produce the config file
Game Folder/srctools.vdf(this can be placed in any parent folder of the VMF). - Configure the file as desired, then compile your maps to apply the changes.
- If using BEEMOD2.4, change Hammer -> Options -> Build Programs to use
vrad_original.exe.