Portal 2 Departure Mappack
DEPARTURE MAPPACK
What is the Departure Mappack you ask? It's a large mappack with a custom story, and possibly fresh, new characters!
As of right now, we only have trailers for you.
Here's a few of them. Finale Update; Boss Update. I'll probably release a demo of the pack this weekend.
Enjoy.
Finale Update
http://www.youtube.com/watch?v=i6I1UJ7oSVw
Boss Update
http://www.youtube.com/watch?v=KVHO1wtr-Tk
Estimated release date is..
Next month? Maybe?
How did you achieve it? Or were these back in the original game, cause I don't remember them (I mean those from the intro video).
If you need a voice actor for any of your characters, i'll gladly offer myself up. I've done it before in a machinima called PreGame Lobby back in 2008 but not in a mod.
This shouldn't really be called a map pack, you should wait until true Portal 2 mod support appears and then release it in that form. In that time you could also spruce it up, add co-op maps, whatever.
Hanzik wrote:
I love the way you recreated Glados voice. I saw quite a few tutorials on how to make one, but they were not as good as yours.How did you achieve it? Or were these back in the original game, cause I don't remember them (I mean those from the intro video).
He used unused voice files from Portal 2, there are quite a few of them.
The Irate Pirate wrote:
-snip-
It probably will turn into a mod soon, yeah.
Anyway, yes, I do need a voice actor for one of the custom cores I'm making. I could really use help with that.
Also, does anybody know how to make Face Poser import .wav files directly? I can't write a soundscript for P2 yet.
LilRobot wrote:
turn into a mod
So it will never be released. Got it.
msleeper wrote:
LilRobot wrote:turn into a mod
So it will never be released. Got it.
Well, I plan on it, doesn't mean it will happen. If things don't work out, I'll just release the .bsp and the needed .vcd files.
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