Depressing rotating thingys
Is there a way to rotate on the hinge, like some prop_static's do?
(for instance: the vault door in tf2, when rotated rotates on its hinge)
monkeyman wrote:
you could group the visible prop_static with an invisible one in such a way that the group when tied to a func_door_rotating (or whichever one that is) and told to rotate it will appear to rotate on a hinge...
Thats what i ended up doing, but i want to turn it in hammer . apparently my image wasn't attached:
Ricotez wrote:
The ball represents your object's 'origin', it's focus in the world.
Ya, i drag it into the center, and it still turns on the X
Edit: If i add a temporary brush, and then select all three and turn that, it rotates on the center. It is a little more dicking around although.
Remmiz wrote:
First off, zoom in more on your picture...we can't see shit. Second, it still looks like you don't have the axis set in every view.
If i move the handle, it turns on that in the game, but i want to turn it in hammer, because i dont want it to move.
Buy some glasses?
The X on that door is the MODEL AXIS which is set independent and outside of Hammer.
Remmiz wrote:
God you are retarded. MOVE THE CIRCLE IN ALL THE VIEWS, YOU ARE ONLY MOVING IT IN ONE. THE CIRCLE IS THE ROTATION AXIS OF THE GROUP YOU HAVE SELECTED.The X on that door is the MODEL AXIS which is set independent and outside of Hammer.
I grouped together, and moved it in all views, it still rotates on the center of the X, in the center of the group :@
Remmiz wrote:
It worked fine for me last time I remember. Unless they broke it you must have something set wrong
Remmiz wrote:
Stop making fucking GIFs and type it out.
I can only attach one image at a time! so i dont want to spam a million pages
HOW THE FUCK DO I MAKE A BRUSH OR GROUP ROTATE AROUND A DIFFERENT SPOT RATHER THAN ITS CENTER ?!?!
Remmiz wrote:
http://tinypic.com/
http://imageshack.us/
I figured 2 gifs and like 20 posts would just about cover it
If you know how, why cant you just tell me
Also, weak people give up
First copy the object(s) that you want rotating and rotate it 180. Align the copy up exactly so that it overlaps and mirrors the originals position. You should make the mirror plane go through the origin you want to rotate about and lastly select the original object(s) and the copied object(s) and simply rotate around the average origin of the two object groups which hopefully should be dead center on the holding thingy. Oh yeah delete the copy afterwards or better yet set it to its own visgroup so you can switch it off for compiles but switch it on for rotational adjustments.
Hope that made sense and hope it helps
Maz
I will have to use yours/mine method as a workaround i guess 