Gateway - Portal Map Pack Mod-ish thing

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Atlantisrobo
61 Posts
Posted Feb 06, 2009

I'm starting a Portal Mod... sort of.
It's called, "Gateway". There's nothing fancy to the title.
Gateway is set in a wierd world, where anything is almost possible. There is a certain feel in this world, as almost all walls are unbreakable glass, and you are very high, always or usually on top of each tower trying to reach the highest point. Your portals will help you.
There are certain things to this mappack:
1 - There is no crosshair. Use trial and error to figure out what is portable or not. (If you're a total newbie, you can always go to the console and type: "crosshair 1")
2 - Enemies? Sure. A few combines. Just kill them with turrets. Friendly turrets that is.

Well that's it so far. Here's what the game MIGHT look like. I just kinda experimented:

http://img264.imageshack.us/img264/9558 ... t01fn8.png

Here's a blog:

http://gatewayprojectmod.blogspot.com/

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PortalFan77
432 Posts
Posted Feb 07, 2009
Replied 19 minutes later
Good luck to you on that, dont let it die.

I only play without a crosshair, so who needs it anyways :smile:.

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Aof
17 Posts
Posted Feb 07, 2009
Replied 1 minutes later
the pictures look amazing!

Really neat visual world. Throw in some inventive puzzles, and this thing will be great.

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sbrown
303 Posts
Posted Feb 07, 2009
Replied 1 hour later
All that hard work and you never used that neat skybox :sad:
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Atlantisrobo
61 Posts
Posted Feb 07, 2009
Replied 10 hours later

Lol, each chapter has a different skybox.
I experimented with each skybox and I found this one to be suitable for chapter 1. That skybox which I needed help on will probably used later.

EDIT: I added a blog for this project:

http://gatewayprojectmod.blogspot.com/

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PiePersonOfDOOM
13 Posts
Posted Feb 09, 2009
Replied 2 days later
If you really get into the mod you should buy a domain for it =P

Also, sounds really exciting. I can't wait to play it.

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monkeyman
100 Posts
Posted Feb 09, 2009
Replied 3 hours later
wow! looks cool! can't wait to play it :biggrin:
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Atlantisrobo
61 Posts
Posted Feb 09, 2009
Replied 3 minutes later
Sadly, I'm having some problems.
NO, I am not stopping this project.
I just have some compilation problems.

Whenever I compile this map with extra details (such as extra buildings just to give the feel that there's probably more to explore. Floating snowflakes and mid-air objects that signify that there is no such thing as time... etc) hammer crashes at vrad. I have no idea why.
I'm using Vista and vrad would stop working when I try to compile with HDR. If i just stop vrad becuase it crashed, then I can play the map without HDR, or it just would have no lighting at all. Anyone have any clues?

If I must, I'll send a copy of my map to someone so that they can find out the problem.

EDIT: Ah, nevermind, I found out the problem. I had a cubemap entity that I accidentally put in.

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CabooseJr
67 Posts
Posted Feb 11, 2009
Replied 2 days later
It sure does look promising. I hope to enjoy it.
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mazk1985
135 Posts
Posted Feb 11, 2009
Replied 3 hours later
I use to have this problem where vrad would crash during compile. It would come up with the XP crashed program box where you can send an error report. I just ignored it and vrad continued to compile anyway. Map looked fine. Next time it does this just move the error box aside and check if the compilation is still doing stuff. Sorry for abrupt sentences I'm quite high and very tired