A keycoded room
http://www.youtube.com/watch?v=8KpY2RWvpcofmt=18
The code can be changed in about 20 seconds, with a quick edit in hammer. I am making a tutorial for the dev wiki.
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I won't spoiler, but anyone who played the game will know what I'm talking about.
But it looks and seems to work great. Must've been a lot of work too. Entity logics can be a real pain, but the results are often totally worth it.
BTW I'm looking forward to that tutorial.
Ricotez wrote:
[...]But it looks and seems to work great. Must've been a lot of work too. Entity logics can be a real pain, but the results are often totally worth it.
Yeah, tell me about it...

HMW wrote:
That's a cool idea
Currently, no you cant reuse the same button, it is possible i suppose.
http://www.youtube.com/watch?v=_awmz7xLLmo
It can be programmed in under 30 seconds 
Ill put it on the dev wiki either tonight or tomorrow.
@sbrown:
I've watched the video where you program the keypad. The template is surely user friendly. I assume that the pk1_button_a, pk1_button_b etc. are control entities that all have to be activated for the code to be valid, am i right? How then do you enforce the right order of the digits? (So that when the code is 4862 for example, entering 2684 doesn't work.)
HMW wrote:
@sbrown:
The kp1_button_a buttons are middlemen of the sorts. They can be locked to prevent the keypad from being unlocked, but still allowing the buttons to function on the outside. I guess ill write up that tutorial tonight 