Water in Portal
Here's a picture of the lines problem:

Solomon wrote:
Also, how can you stop people shooting portals into the water with out changing the texture?
make a thin brush textured by the invisible texture and tie it to a func_noportal_volume - cover every place where you don't want portals to be created by these thin brushes.
Mek wrote:
make a thin brush textured by the invisible texture and tie it to a func_noportal_volume - cover every place where you don't want portals to be created by these thin brushes.
I think I understand. Thank you.
Mek wrote:
make a thin brush textured by the invisible texture and tie it to a func_noportal_volume - cover every place where you don't want portals to be created by these thin brushes.
I think I understand. Thank you.
EDIT: I pressed backspace and it reposted this. I'm sorry!