[RELEASE] The Beta Complex
Taking place in around 8 different test chambers with a wide range of puzzles, this can be considered a fairly hard map; slightly harder than the advanced chambers. I hope you enjoy it and stick around until the end! More information can be found at http://www.farragar.co.uk/Maps.htm
Gallery:




Full Gallery at http://www.farragar.co.uk/Gallery.htm
EDIT: The link. It's broken. You may have the problem i had on Nevada. Have you released a WIP Version on this? Anyway, if it isn't just me who's having a problem you should try to change the filename and reupload it.
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I loved both of your previous maps and i really liked this one too.
Really enjoying. Tricky puzzles, but not frustrating at all. Nice!
Two notices:
-after the tutorial, the main map won't load. It looks for it in the main maps folder, not in "maps/farragar". I used the console to play it.
-to the point with the horizontal cube dropper, there is not really a clue that you have to be on the platform for the cube to come out. I stuck quite some time there, cause i didn't use the moving platform at all. Maybe add a button, instead of making it open by itself?
Anyway, except these two small issues, i loved it...
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That's all! Keep up the good work. 
sorry!
Farragar wrote:
Damn, just hang-fire until I get back tonight guys, I'm reuploading a new versionsorry!
I also got the level-changing failure bug from the tutorial level to the actual level. Anyway I loaded it up with the console and well, what can I say. A very good level. Highlight-worthy. Perfectly calibrated difficulty. I even found the secret area 
Though I'd have liked a different ending 
Also,
Kiavik wrote:
Anyway I loaded it up with the console and well, what can I say. A very good level. Highlight-worthy. Perfectly calibrated difficulty. I even found the secret area
Though I'd have liked a different ending
Thanks, and I'm so pleased you found the secret area! I was wondering if anyone would find that...
There's a few other secrets in there too if you can find them!
And as to the ending, well I like it because I'm a miserable bastard.
I did find something else though:
||In the room with the moving platform above the slime, there is a lift that leads to the next section. There is a small crack between the lift platform and the edge of the hole, that you can use for getting into the lower area, thus bypassing the turret on the button at the other end of the moving platform. (You only have to get the first cube to knock the other cube away from the fire pit.)
That should be fairly easy to fix by putting a nodraw border around the lift.||
Overall, I like the design and the visualisation of your custom game play elements. (And I can't help but notice that a lot of Portal mappers have a preference for macabre endings.
)
This... puzzle. The cube isnt out i cant grab it ;_;
EDIT:
Ok, replayed and the box came, got through it and i loved the map!
As said by soad667, the puzzles are awesome! hard, but not frustrating. I loved it and the ending was really good. i didnt knock out the cube from the pit, i managed to bug the map up to make the cube dropper (not a dropper now) give me another cube. nice map!
LEVEL DESIGN ERROR: Entity CP4P_switch_7 is parented to itself!
Attemped to precache unknown particle system "explosion_turret_break"!
Inserted trigger_hurt with no model
!! ERROR: bad input/output link:
!! env_citadel_energy_core(room3_citadel_core,StartCharge) doesn't match type from logic_auto()
!! ERROR: bad input/output link:
!! env_citadel_energy_core(room3_citadel_core,StartCharge) doesn't match type from logic_auto()
!! ERROR: bad input/output link:
!! env_citadel_energy_core(room3_citadel_core,StartCharge) doesn't match type from logic_auto()
!! ERROR: bad input/output link:
!! env_citadel_energy_core(room3_citadel_core,StartCharge) doesn't match type from logic_auto()
```
- Great map with balanced difficulty and entertaining puzzles.
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The puzzle with the incinerating cube was very clever, at first I didn't think the solution was even possible
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A few bugs I noticed (hope it helps you):
- After finishing the tutorial, the map was not changed, I was dropped to the main menu.
- I encountered the AI disabled bug too. This happened after falling into the acid in the U-shaped hall with the horizontal lift and then quickloading. After that, the GlaDOS said the well-known sentence about yourself trapped in this room and that an escape hatch will open. This sentence was repeated quite a few times with a minute pause between them (seemed on a randomly basis). GlaDOS stopped saying that after I completed the puzzle
- see the screenshot. - You can shoot a portal on the observation room glass if you aim at the plaster divider of the glass
- Because of the annoying AI Disabled I didn't see the ending text. Can you write it here for me pls?

//edit: and there really was a cake 