need help ASAP

Avatar
kizzycocoa
975 Posts
Posted Apr 17, 2009
Replied 3 minutes later

Remmiz wrote:
Look at those giant ugly-ass triangles forming around the large central cylinder. That means carve.

ah well, worth a try :3
but how else am I going to get a massive hollow tube inside the floor? XD

Advertisement
Registered users don’t see ads! Register now!
Avatar
reepblue
894 Posts
Posted Apr 17, 2009
Replied 17 minutes later

kizzycocoa wrote:
ah well, worth a try :3
but how else am I going to get a massive hollow tube inside the floor? XD

The Clipping Tool. (The Icon with the slope.)

Your compiling time must take 6 hours cause your making Source work harder then it has to. Making sure that no brushes overlap and placing Hint, Skip burshes and area portals seem to help. Also, the Lightmapping of brushes make it take longer too. Make all unseen areas (Like were the Aperture_AI is.) and set the lightmapping to 64 or something higher and a number the power of 2.

Avatar
kizzycocoa
975 Posts
Posted Apr 17, 2009
Replied 41 minutes later

reepblue wrote:
The Clipping Tool. (The Icon with the slope.)

Your compiling time must take 6 hours cause your making Source work harder then it has to. Making sure that no brushes overlap and placing Hint, Skip burshes and area portals seem to help. Also, the Lightmapping of brushes make it take longer too. Make all unseen areas (Like were the Aperture_AI is.) and set the lightmapping to 64 or something higher and a number the power of 2.

done the first part, but for all the sense of the second, you might as well be speaking french :/
what do they do, and where do I place them?
I only know the basics.

Avatar
reepblue
894 Posts
Posted Apr 17, 2009
Replied 2 hours later

kizzycocoa wrote:
done the first part, but for all the sense of the second, you might as well be speaking french :/
what do they do, and where do I place them?
I only know the basics.

Vous ne connaissez les bases et vous faites mod? Tsk tsk.

Best Site Ever

Search:
Area Portals
Hint Brushes
Skip Brushes

And whatever you come apon later in the future. Read about them, try them, and do more researching.

Avatar
dvlstx
183 Posts
Posted Apr 17, 2009
Replied 50 minutes later
You just had to speak french.

Anyway, I can understand why all this is going to hell real fast. Assuming you're new to mapping, it seems you're doing everything the way we used to: wrong. Just ask yourself if that huge tube NEEDS to be hollow. If it doesn't, just make it a solid+func_detail.

Avatar
kizzycocoa
975 Posts
Posted Apr 18, 2009
Replied 11 hours later

reepblue wrote:
Vous ne connaissez les bases et vous faites mod? Tsk tsk.

Best Site Ever

Search:
Area Portals
Hint Brushes
Skip Brushes

And whatever you come apon later in the future. Read about them, try them, and do more researching.

ok. thanks :biggrin:

dvlstx wrote:
You just had to speak french.

Anyway, I can understand why all this is going to hell real fast. Assuming you're new to mapping, it seems you're doing everything the way we used to: wrong. Just ask yourself if that huge tube NEEDS to be hollow. If it doesn't, just make it a solid+func_detail.

yes, it will.
mainly for the decoration inside and a certain other "mode" we're making :3

Avatar
kizzycocoa
975 Posts
Posted Apr 30, 2009
Replied 12 days later
I made that thread because no problems had been solved, and I feel that locking it was not helpful at all as we have scrapped this map and made a new one, yet still nothing.

ok >.> to clarify:

we HAVE done all optimisation tequniques.

we HAVE cut down on size

we HAVE changed from carve floors to non-carve floors

we have tried EVERYTHING that we know of. we have made an entirely new model. if anything, the compile time is SLOWER.

so, any advice? because we are nearly at the point where we have to scrap this whole idea, and it would be an AMAZING map to put in :confused:

Avatar
mazk1985
135 Posts
Posted Apr 30, 2009
Replied 9 hours later
After running the compile go into hammer and post a few pictures of your bsp leafs. Cant remember which tab at the top of hammer you'll need but you'll need to find load portalfile or something. After loading that your 3d view should be covered in blue or red boxes. If you can could you post a few pictures of these so we can get a rough idea of where the problem is.

Sorry for unclear instructions I'm being lazy and telling you from the top of my head

Avatar
reepblue
894 Posts
Posted Apr 30, 2009
Replied 56 minutes later

kizzycocoa wrote:
we have tried EVERYTHING that we know of. we have made an entirely new model. if anything, the compile time is SLOWER.

Get a better PC. . .

I use to compile on a piece of crap PC it took 10 minutes to compile a 6 brush room. My current PC can compile that in about 3 seconds. Your computer has a part on how fast the compile time is too. Some computes can do better then mine but I really don't make big maps all that much so I'm happy with my specs. (Besides my graphics card.)

In the end, a fast computer and hint and skip brushes (+ More) means faster compiling times

Avatar
HMW
806 Posts
Posted May 01, 2009
Replied 11 hours later

mazk1985 wrote:
After running the compile go into hammer and post a few pictures of your bsp leafs. [...]

You need to run BSP and VIS for the information to be current. (No need to run RAD.)

After that, in the menu bar, select "Map", then "Load Portal File". Click "Yes" at the prompt.

Post some pictures of the 3D view with that turned on.

Avatar
mazk1985
135 Posts
Posted May 02, 2009
Replied 1 day later

HMW wrote:
You need to run BSP and VIS for the information to be current. (No need to run RAD.)

After that, in the menu bar, select "Map", then "Load Portal File". Click "Yes" at the prompt.

Post some pictures of the 3D view with that turned on.

Cheers dude. Thats a hell of alot better than how I put it lol :biggrin:

Avatar
geekofalltrades
11 Posts
Posted May 03, 2009
Replied 1 day later

kizzycocoa wrote:
I made that thread because no problems had been solved, and I feel that locking it was not helpful at all as we have scrapped this map and made a new one, yet still nothing.

ok >.> to clarify:

we HAVE done all optimisation tequniques.

we HAVE cut down on size

we HAVE changed from carve floors to non-carve floors

we have tried EVERYTHING that we know of. we have made an entirely new model. if anything, the compile time is SLOWER.

so, any advice? because we are nearly at the point where we have to scrap this whole idea, and it would be an AMAZING map to put in :confused:

What are your PC's specs?

Avatar
kizzycocoa
975 Posts
Posted May 04, 2009
Replied 17 hours later

geekofalltrades wrote:
What are your PC's specs?

it's a laptop (I know. rubbish :sad: )

compiling now.

Avatar
reepblue
894 Posts
Posted May 04, 2009
Replied 8 hours later

kizzycocoa wrote:
it's a laptop (I know. rubbish :sad: )

3 obvious problems

Problem #1 Its a Labtop, get yourself a desktop.
Problem #2 Its a Dell.
Problem #3 Thanks for your Product ID. (Might be nothing, might be something. I got XP so I don't know or care.)

Avatar
kizzycocoa
975 Posts
Posted May 04, 2009
Replied 1 hour later

reepblue wrote:
3 obvious problems

Problem #1 Its a Labtop, get yourself a desktop.
Problem #2 Its a Dell.
Problem #3 Thanks for your Product ID. (Might be nothing, might be something. I got XP so I don't know or care.)

I thought dell was one of the best laptop makes you can get :neutral:

Avatar
hanging_rope
435 Posts
Posted May 04, 2009
Replied 46 minutes later
You probably can't speed it up, like other people said. I'm lucky enough to own a computer where I can play games at 8XMSAA
Avatar
mazk1985
135 Posts
Posted May 04, 2009
Replied 5 hours later

hanging_rope wrote:
You probably can't speed it up, like other people said. I'm lucky enough to own a computer where I can play games at 8XMSAA

Just got me one of those. The map I'm working on used to take 25-30 mins to compile at final HDR settings. Now it takes like 4-6 mins. Gotta love quad core :biggrin:

Avatar
hanging_rope
435 Posts
Posted May 05, 2009
Replied 2 hours later
Virtual High 5!
Avatar
Remmiz
631 Posts
Posted May 05, 2009
Replied 12 minutes later
Real men (and women) use VMPI
Advertisement
Registered users don’t see ads! Register now!
Avatar
kizzycocoa
975 Posts
Posted May 05, 2009
Replied 9 hours later

Remmiz wrote:
Real men (and women) use VMPI

VMPI?
searches
Valve Message Passing Interface?
and how do I get that? :confused: