How the heck did Chell end up in Relaxation Vault?
It's also very probable GLaDOS killed the entire Aperture Science staff, though it does raise the question how they managed to install a morality core after she flooded the Enrichment Center with neurotoxins. She also never actually says she killed them all, only that she deployed the toxins. Maybe Chell was one of the survivors, and GLaDOS wiped their memories and carried on testing like nothing had ever happened?
Hen7 wrote:
From the cloning room.
yey awesome work you did 
Ricotez wrote:
If we knew that, we wouldn't be so eager to play Portal 2. Chell's, GLaDOS's and Aperture Science's unknown background is one of the main plot devices of the game, and with the few hints the game actually gives, one really can't figure out the whole story. We do know Aperture Science were Black Mesa's competitors; where the first invented a device that could create wormholes, the latter invented a teleporter.It's also very probable GLaDOS killed the entire Aperture Science staff, though it does raise the question how they managed to install a morality core after she flooded the Enrichment Center with neurotoxins. She also never actually says she killed them all, only that she deployed the toxins. Maybe Chell was one of the survivors, and GLaDOS wiped their memories and carried on testing like nothing had ever happened?
You know In Portal Prelude (Let's just pretend it's the ACTAUL story until Valve releases their version), you installl the core while the timer is running but because they were running she probably couldn't stop it - Even if she wanted to because of the new core.
Remmiz wrote:
The night before she got incredibly wasted in an office celebration of the completion of Glados. She stumbled into the relaxation vault by herself to pass out. Glados, seeing an opportunity, murdered everyone else in the facility and kept Chell alive. We start out the morning after...
It would be hard to fling around chambers 10 and 12 etc... without spewing chunks with the nasty hangover she must have had.
pestchamber wrote:
You know In Portal Prelude (Let's just pretend it's the ACTAUL story until Valve releases their version)
I refuse to take any Portal story relationship to that mod. .
reepblue wrote:
I refuse to take any Portal story relationship to that mod. .
I don't get why no one liked it.
pestchamber wrote:
:| I don't get why no one liked it.
It's not made by VALVe... And there is nearly no GLaDOS there...
13thSlayer wrote:
It's not made by VALVe... And there is nearly no GLaDOS there...
thats because they are just making glaDOS, I admit that they could have had more of a story with glaDOS from the beggining but at least it gives a very good background story for portal.
pestchamber wrote:
:| I don't get why no one liked it.
I really do liked it, in fact i think it's one of the best portal mods out there.
The manhacks invasion near the endwas a bit too much for me, but i really dig what they did with everything else (including the difficulty).
Thing is, since it was not made by Valve, it can't be linked to their official storyline.
pestchamber wrote:
:| I don't get why no one liked it.
It was okay. I was a sound idea, I think it could have been implemented better.

And generally, the (pre-GLaDOS) chambers are a lot more deadly than those in the official game, which contradicts the supposedly evil character of GLaDOS.
When you first lets say when your Downloading it I looked forward to the ending.
The Test Chambers were fun, However the breaks on which you take When you go behind the scenes right after a fire started. That was really not Portal like at all. Also they ripped maps from Valve. Also, they expect anyone to figure out 18 or 19 without trying many times.
Once you finally got to the end. I was on the edge of my seat And this is the level that they announced the mod. I don't know if this is true, not saying it is but I think the hype got in the way of making the ending very good. Instead they must have thought "Lets overload Source, make GLaDOS almost imposable to beat and add cool effects and all this unneeded stuff. It'll be fantastic and everyone will love it!" [/theory]
So once you finally see the ending (Cheats on or not) you got shot down, error messages on the left top of the screen and explanatory details like if the room is not finished when GLaDOS was turn on, how come its complete in Portal? In the end all you had were the near imposable advance maps and the challenge maps, nothing else. And the mod was not worth playing again. .
[/rant]
But again, This is way off topic, if you wanna bash Prelude post it in the thread were others had. . .
http://www.thinkwithportals.com/comic/?l=en