msleeper wrote:
Hmm, I wonder if we can get roller mines working in Portal...
would be a good idea, but i don't know if we could without making a new mod. i know that NPC gunfire has unpredictable effects, don't know about explosions.
msleeper wrote:
Hmm, I wonder if we can get roller mines working in Portal...
would be a good idea, but i don't know if we could without making a new mod. i know that NPC gunfire has unpredictable effects, don't know about explosions.
portal dodgeball. two teams of test subjects, normal dodge ball rules, companion ball and rollermine for balls.
that would be great, if only portal didnt crash in multiplayer... 
Or a race against a cube on a conveyor belt, to get to the destination first so you can grab it when it gets there? and if you fail you start again?
Both of which I'm hoping to include in CCC if they're possible.
this map has a button on the ceiling, no idea who made it though
EMUGOD wrote:
how would that even work (button on wall/ceiling)? Don't you have to leave the box on the button? or do you mean more like a target, that gets hit?
I think it will work if you don't set the trigger box to close the door or whatever it controls after the box has left the trigger area, perhaps a time limit instead.
(I just totally fixed that, by the way ;P)
roger federer wrote:
there is a trick to get by glass and some other obstacles by shooting a portal next to it, then shooting one on top of the first. the second one then moves on the other side of the glass letting you get past it.Shmitz wrote:
I'm not sure that trick will work when the SDK updates, because the compiler will be smarter about what does and doesn't count as a distinct portal-able area. But, you might still be able to make a map with it in mind.
actually i remember something like this back before anybody was making custom maps. i never understood how it had worked until now, but i think it will indeed work even with the official sdk (and the working non-portable textures).