Turret can see me even though i'm behind a func_door!
Mek wrote:
Put a block textured with "Block LOS" in front of the turret. Make it a func_wall or something like that, which will disable when the door opens. That should help.
Thanks but it turned out that because my texture of the func_door was "invisible" the door actually were "invisible" so the turret could see me. So changed it to nodraw and now it works. Now i have a new problem when i load my map it says "reading chunks - 5%" and then it crashes. How do i fix the map? :<
EDIT:
The bind for the command needed more than 1 command requiring me to add a ";" in the output of logic_auto. I was then told that special characters like ; in outputs and names caused the map to crash. I fixed this by making a cfg file with the bind as content and typing "exec ballbind" in the output instead.
p0rtalplayer wrote:
this sounds like an interesting map - is it for portal? if so, will it be released here and when?
Yes, it's for portal, yes it will be released here, when it's done.
What part do you find interesting? research